vault backup: 2023-12-18 11:48:10
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@@ -107,12 +107,12 @@ TAA会导致勾线变糊,所以用了UE的Responsive AA,用stencil标记了
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## GBuffer
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```c#
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GBufferB:Metallic/Specular/Roughness=>ToonHairMask OffsetShadowMask/SpcularMask/SpecularValue
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OutGBufferD = CustomData.xyzw=》ShaderColor.rgb/NoL
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OutGBufferE = GBuffer.PrecomputedShadowFactors.xyzw=》 /RimLightMask/DiffuseOffset/RimLightWidth
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GBufferB:Metallic/Specular/Roughness => ToonHairMask OffsetShadowMask/SpcularMask/SpecularValue
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OutGBufferD = CustomData.xyzw => ShaderColor.rgb/NoL
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OutGBufferE = GBuffer.PrecomputedShadowFactors.xyzw => /RimLightMask/DiffuseOffset/RimLightWidth
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OutGBufferF = velocity => OutlineWidth/OutlineID/OutlinePaint/OutlineZShift
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```
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关闭角色的预计算阴影。
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PS.需要关闭角色的预计算阴影。
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## 管线
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