vault backup: 2023-12-18 11:48:10

This commit is contained in:
2023-12-18 11:48:10 +08:00
parent 22a05e5af1
commit 1fe78a7882
5 changed files with 52 additions and 50 deletions

View File

@@ -107,12 +107,12 @@ TAA会导致勾线变糊所以用了UE的Responsive AA用stencil标记了
## GBuffer
```c#
GBufferB:Metallic/Specular/Roughness=>ToonHairMask OffsetShadowMask/SpcularMask/SpecularValue
OutGBufferD = CustomData.xyzw=》ShaderColor.rgb/NoL
OutGBufferE = GBuffer.PrecomputedShadowFactors.xyzw=》 /RimLightMask/DiffuseOffset/RimLightWidth
GBufferB:Metallic/Specular/Roughness => ToonHairMask OffsetShadowMask/SpcularMask/SpecularValue
OutGBufferD = CustomData.xyzw => ShaderColor.rgb/NoL
OutGBufferE = GBuffer.PrecomputedShadowFactors.xyzw => /RimLightMask/DiffuseOffset/RimLightWidth
OutGBufferF = velocity => OutlineWidth/OutlineID/OutlinePaint/OutlineZShift
```
关闭角色的预计算阴影。
PS.需要关闭角色的预计算阴影。
## 管线
![](https://pic2.zhimg.com/80/v2-e0df1cfdf229e2c50f6a70ca0ee99101_720w.jpg)