vault backup: 2023-08-06 15:39:22
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@ -73,6 +73,10 @@ UE版本为:4.27.2
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AES Key:0x48AE8311350417BDC50A440FCD0E98B2FA6BCEAE3EDA8D0E24881F205E6C4540
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UE版本为:4.26
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```bash
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D:\OtherTool\umodel_win32\umodel_scarlet_nexus\umodel_scarlet_nexus_v5.exe -path=C:\Game\ScarletNexus -game=ue4.26 -aes=0x48AE8311350417BDC50A440FCD0E98B2FA6BCEAE3EDA8D0E24881F205E6C4540
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```
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需要特殊的UModel进行提取:https://www.gildor.org/smf/index.php/topic,7814.0.html#msg40636
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下载地址:https://drive.google.com/file/d/1S_037OmnxY28cQymu8NMwFApsBahFqx6/view
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@ -81,15 +85,16 @@ UE版本为:4.26
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2. 选择动画资产(AS开头),右键点击Open(add to locate set)。
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3. 点击Tools - ExportCurrentObject,就可以导出指定的动画。
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4. 如果选择多个动画的情况下,在Blender psk/psa插件中可以勾选`All actions to NLA track`
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5. 导出动画时选择
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5. 导出动画时,在烘焙动画选项中选择全部动作、NLA片段。所有动画数据都会以NLA Clip的方式存储。
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6. 导入UE就可以显示所有的动画数据。
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# UModel
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## CMD启动
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```bash
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D:\OtherTool\umodel_win32\umodel_scarlet_nexus\umodel_scarlet_nexus_v5.exe -path=C:\Game\ScarletNexus -game=ue4.26 -aes=0x48AE8311350417BDC50A440FCD0E98B2FA6BCEAE3EDA8D0E24881F205E6C4540
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```
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### 取得资产路径
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## 取得资产路径
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1. 批量选择动画资产
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2. 右键点击Copy package path
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