diff --git a/03-UnrealEngine/Rendering/RenderingPipeline/PSO Precache机制笔记.md b/03-UnrealEngine/Rendering/RenderingPipeline/PSO Precache机制笔记.md index 5304914..e658058 100644 --- a/03-UnrealEngine/Rendering/RenderingPipeline/PSO Precache机制笔记.md +++ b/03-UnrealEngine/Rendering/RenderingPipeline/PSO Precache机制笔记.md @@ -6,10 +6,13 @@ tags: rating: ⭐ --- # 前言 -- [UE5.3] PSO Cache&PreCache 源码阅读:https://zhuanlan.zhihu.com/p/679832250 -- [UE5.3] PSO Cache&PreCache 源码阅读(二):https://zhuanlan.zhihu.com/p/681803986 -- Unreal Engine 5.2 MeshPass拓展:https://zhuanlan.zhihu.com/p/671423486 -- 优化UE5的PSO卡顿:FileCache,PreCache和异步PSO https://zhuanlan.zhihu.com/p/1898646962561094034 +- 视频 + - +- 文章 + - [UE5.3] PSO Cache&PreCache 源码阅读:https://zhuanlan.zhihu.com/p/679832250 + - [UE5.3] PSO Cache&PreCache 源码阅读(二):https://zhuanlan.zhihu.com/p/681803986 + - Unreal Engine 5.2 MeshPass拓展:https://zhuanlan.zhihu.com/p/671423486 + - 优化UE5的PSO卡顿:FileCache,PreCache和异步PSO https://zhuanlan.zhihu.com/p/1898646962561094034 # 执行链 - FGraphEventArray UPrimitiveComponent::PrecachePSOs() - void UMaterialInterface::InitDefaultMaterials()