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07-Other/AI/AI Agent/UnrealEngine/Mcp & VSCode断点插件开发.md
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# 前言
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- [ ] MCP
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- **[unreal-mcp](https://github.com/chongdashu/unreal-mcp)** 1400star 10个月前
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- **[UnrealGenAISupport](https://github.com/prajwalshettydev/UnrealGenAISupport)** 394star 1个月前。
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- [Unreal_mcp](https://github.com/ChiR24/Unreal_mcp) 270star 3天前。
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- [winyunq](https://github.com/winyunq)/ [UnrealMotionGraphicsMCP](https://github.com/winyunq/UnrealMotionGraphicsMCP) 57star 高频更新
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- **[unreal-mcp](https://github.com/runreal/unreal-mcp)** 70star 8个月前
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- **[unreal-mcp](https://github.com/runeape-sats/unreal-mcp)** 36star 11个月前
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- **[UnrealMCPBridge](https://github.com/appleweed/UnrealMCPBridge)** 28 star 12个月前
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- https://github.com/uuuuzz/UEBridgeMCP
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- https://www.fab.com/listings/aa699a85-04b1-4746-a29c-962fc3a78f55?tab=%3ARi5adm5%3A
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- [ ] UI Figma2UE
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- https://www.figma.com/community/plugin/1368487806996965174/figma2umg-unreal-importer
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# 开发计划
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## MCP
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以D:\AI\MCP\UnrealEngine\ChiR24_Unreal_mcp为主体进行功能扩充:
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1. 执行Init学习一下ChiR24_Unreal_mcp,编写分类文档,放到./docs中,保证CLAUDE的简洁。
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2. 你先将以下仓库clone到D:\AI\MCP\UnrealEngine,并将文件夹命名为 github用户名_仓库名。
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- **[unreal-mcp](https://github.com/chongdashu/unreal-mcp)** 1400star 10个月前
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- **[UnrealGenAISupport](https://github.com/prajwalshettydev/UnrealGenAISupport)** 394star 1个月前。
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- [winyunq](https://github.com/winyunq)/ [UnrealMotionGraphicsMCP](https://github.com/winyunq/UnrealMotionGraphicsMCP) 57star 高频更新
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- **[unreal-mcp](https://github.com/runreal/unreal-mcp)** 70star 8个月前
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- **[unreal-mcp](https://github.com/runeape-sats/unreal-mcp)** 36star 11个月前
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- **[UnrealMCPBridge](https://github.com/appleweed/UnrealMCPBridge)** 28 star 12个月前
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3. 学习 https://docs.google.com/document/d/1Koj9ryR-2_TgpfMR2WU1v9kJKSsT6F4jYRzMDUROXYw/edit?tab=t.0
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4. 学习这些仓库编写这些MCP的结构、功能文档放到./docs/OtherMCP.md(包括ChiR24_Unreal_mcp),第一章列出一个表格,记录仓库链接以及学习时的Commit SHA,方便之后进行继续学习。
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5. 比较ChiR24_Unreal_mcp与其他仓库的功能差别,将其他MCP的功能也移植到里面。
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6. 添加Superpower以及TDD相关内容。
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1. 修改CLAUDE.md让所有人都使用项目中的Superpowers相关Skill,进行开发。
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2. 使用 `using-git-worktrees` 与 `finishing-a-development-branch` 技能,进行隔离开发,以及删除无用worktree。
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3. 开发功能前,先阅读其他同事编写的SPEC与Plan,让AI拥有其他Agent的上下文,
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4. 强制执行`test-driven-development` 技能,进行TDD模式开发,先写自动测试文件再编写功能。
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1. 让单元测试覆盖整个项目。MCP ts部分以调试模式运行。
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5. 使用结构化的方式来修改CLAUDE.md,保证./docs/tests 所有文档都具备结构性。
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我们先进行讨论,需要麻烦你给出更好的建议,讨论完结果后请使用gitworktree流程帮我进行设置并且验证。
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## VSCode断点插件
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# 前言
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- [ ] MCP
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- **[unreal-mcp](https://github.com/chongdashu/unreal-mcp)** 1400star 10个月前
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- **[UnrealGenAISupport](https://github.com/prajwalshettydev/UnrealGenAISupport)** 394star 1个月前。
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- [Unreal_mcp](https://github.com/ChiR24/Unreal_mcp) 270star 3天前。
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- [winyunq](https://github.com/winyunq)/ [UnrealMotionGraphicsMCP](https://github.com/winyunq/UnrealMotionGraphicsMCP) 57star 高频更新
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- **[unreal-mcp](https://github.com/runreal/unreal-mcp)** 70star 8个月前
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- **[unreal-mcp](https://github.com/runeape-sats/unreal-mcp)** 36star 11个月前
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- **[UnrealMCPBridge](https://github.com/appleweed/UnrealMCPBridge)** 28 star 12个月前
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- https://github.com/uuuuzz/UEBridgeMCP
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NI - https://www.fab.com/listings/aa699a85-04b1-4746-a29c-962fc3a78f55?tab=%3ARi5adm5%3A
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- [ ] UI Figma2UE
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- https://www.figma.com/community/plugin/1368487806996965174/figma2umg-unreal-importer
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# 开发计划
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