vault backup: 2024-10-12 17:19:45
This commit is contained in:
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# CPF_AdvancedDisplay
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Value: 0x0000040000000000
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Description: The property is advanced and not visible by default in the editor details view
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Feature: Editor
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UPROPERTY: AdvancedDisplay (../../Specifier/UPROPERTY/AdvancedDisplay.md)
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# CPF_AssetRegistrySearchable
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Value: 0x0000010000000000
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Description: asset instances will add properties with this flag to the asset registry automatically
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Feature: Editor
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UPROPERTY: AssetRegistrySearchable (../../Specifier/UPROPERTY/AssetRegistrySearchable.md)
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# CPF_AutoWeak
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Value: 0x0000004000000000
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Description: Only used for weak pointers, means the export type is autoweak
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Feature: Trait
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# CPF_BlueprintAssignable
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Value: 0x0000000010000000
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Description: MC Delegates only. Property should be exposed for assigning in blueprint code
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Feature: Blueprint
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UPROPERTY: BlueprintAssignable (../../Specifier/UPROPERTY/BlueprintAssignable.md)
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# CPF_BlueprintAuthorityOnly
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Value: 0x0000200000000000
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Description: MC Delegates only. This delegate accepts (only in blueprint) only events with BlueprintAuthorityOnly.
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Feature: Network
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UPROPERTY: BlueprintAuthorityOnly (../../Specifier/UPROPERTY/BlueprintAuthorityOnly.md)
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# CPF_BlueprintCallable
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Value: 0x0000100000000000
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Description: MC Delegates only. Property should be exposed for calling in blueprint code
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Feature: Blueprint
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UPROPERTY: BlueprintCallable (../../Specifier/UPROPERTY/BlueprintCallable.md)
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# CPF_BlueprintReadOnly
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Value: 0x0000000000000010
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Description: This property cannot be modified by blueprint code
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Feature: Blueprint
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UPROPERTY: BlueprintReadOnly (../../Specifier/UPROPERTY/BlueprintReadOnly.md), BlueprintGetter (../../Specifier/UPROPERTY/BlueprintGetter.md)
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# CPF_BlueprintVisible
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Value: 0x0000000000000004
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Description: This property can be read by blueprint code
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Feature: Blueprint
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UPROPERTY: BlueprintReadWrite (../../Specifier/UPROPERTY/BlueprintReadWrite.md), BlueprintReadOnly (../../Specifier/UPROPERTY/BlueprintReadOnly.md), BlueprintSetter (../../Specifier/UPROPERTY/BlueprintSetter.md), BlueprintGetter (../../Specifier/UPROPERTY/BlueprintGetter.md), Interp (../../Specifier/UPROPERTY/Interp.md)
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# CPF_Config
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Value: 0x0000000000004000
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Description: Property should be loaded/saved as permanent profile.
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Feature: Config
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UPROPERTY: Config (../../Specifier/UPROPERTY/Config.md)
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# CPF_ConstParm
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Value: 0x0000000000000002
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Description: This is a constant function parameter
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Feature: Trait
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UPARAM: Const (../../Specifier/UPARAM/Const.md)
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# CPF_ContainsInstancedReference
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Value: 0x0000008000000000
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Description: Property contains component references.
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Feature: Trait
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# CPF_Deprecated
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Value: 0x0000000020000000
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Description: Property is deprecated. Read it from an archive, but don't save it.
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Feature: Trait
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# CPF_DisableEditOnInstance
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Value: 0x0000000000010000
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Description: Disable editing on an instance of this class
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Feature: Editor
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UPROPERTY: EditDefaultsOnly (../../Specifier/UPROPERTY/EditDefaultsOnly.md), VisibleDefaultsOnly (../../Specifier/UPROPERTY/VisibleDefaultsOnly.md)
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# CPF_DisableEditOnTemplate
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Value: 0x0000000000000800
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Description: Disable editing of this property on an archetype/sub-blueprint
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Feature: Editor
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UPROPERTY: EditInstanceOnly (../../Specifier/UPROPERTY/EditInstanceOnly.md), VisibleInstanceOnly (../../Specifier/UPROPERTY/VisibleInstanceOnly.md)
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# CPF_DuplicateTransient
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Value: 0x0000000000200000
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Description: Property should always be reset to the default value during any type of duplication (copy/paste, binary duplication, etc.)
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Feature: Serialization
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UPROPERTY: DuplicateTransient (../../Specifier/UPROPERTY/DuplicateTransient.md)
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# CPF_Edit
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Value: 0x0000000000000001
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Description: Property is user-settable in the editor.
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Feature: Editor
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UPROPERTY: EditAnywhere (../../Specifier/UPROPERTY/EditAnywhere.md), EditDefaultsOnly (../../Specifier/UPROPERTY/EditDefaultsOnly.md), EditInstanceOnly (../../Specifier/UPROPERTY/EditInstanceOnly.md), VisibleAnywhere (../../Specifier/UPROPERTY/VisibleAnywhere.md), VisibleDefaultsOnly (../../Specifier/UPROPERTY/VisibleDefaultsOnly.md), VisibleInstanceOnly (../../Specifier/UPROPERTY/VisibleInstanceOnly.md), Interp (../../Specifier/UPROPERTY/Interp.md)
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# CPF_EditConst
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Value: 0x0000000000020000
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Description: Property is uneditable in the editor.
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Feature: Editor
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UPROPERTY: VisibleAnywhere (../../Specifier/UPROPERTY/VisibleAnywhere.md)
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# CPF_EditFixedSize
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Value: 0x0000000000000040
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Description: Indicates that elements of an array can be modified, but its size cannot be changed.
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Feature: Editor
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UPROPERTY: EditFixedSize (../../Specifier/UPROPERTY/EditFixedSize.md)
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# CPF_EditorOnly
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Value: 0x0000000800000000
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Description: Property should only be loaded in the editor
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Feature: Editor
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# CPF_ExportObject
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Value: 0x0000000000000008
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Description: Object can be exported with actor.
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Feature: Serialization
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UPROPERTY: Instanced (../../Specifier/UPROPERTY/Instanced.md), Export (../../Specifier/UPROPERTY/Export.md)
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# CPF_ExposeOnSpawn
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Value: 0x0001000000000000
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Description: Property is exposed on spawn
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Feature: Trait
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# CPF_GlobalConfig
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Value: 0x0000000000040000
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Description: Load config from base class, not subclass.
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Feature: Config
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UPROPERTY: GlobalConfig (../../Specifier/UPROPERTY/GlobalConfig.md)
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# CPF_HasGetValueTypeHash
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Value: 0x0008000000000000
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Description: This property can generate a meaningful hash value.
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Feature: Trait
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# CPF_InstancedReference
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Value: 0x0000000000080000
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Description: Property is a component references.
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Feature: Trait
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UPROPERTY: Instanced (../../Specifier/UPROPERTY/Instanced.md)
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# CPF_Interp
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Value: 0x0000000200000000
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Description: interpolatable property for use with cinematics
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Feature: Editor
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UPROPERTY: Interp (../../Specifier/UPROPERTY/Interp.md)
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# CPF_IsPlainOldData
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Value: 0x0000000040000000
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Description: If this is set, then the property can be memcopied instead of CopyCompleteValue / CopySingleValue
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Feature: Trait
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# CPF_NativeAccessSpecifierPrivate
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Value: 0x0040000000000000
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Description: Private native access specifier
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Feature: Trait
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# CPF_NativeAccessSpecifierProtected
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Value: 0x0020000000000000
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Description: Protected native access specifier
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Feature: Trait
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# CPF_NativeAccessSpecifierPublic
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Value: 0x0010000000000000
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Description: Public native access specifier
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Feature: Trait
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# CPF_Net
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Value: 0x0000000000000020
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Description: Property is relevant to network replication.
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Feature: Network
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UPROPERTY: Replicated (../../Specifier/UPROPERTY/Replicated.md), ReplicatedUsing (../../Specifier/UPROPERTY/ReplicatedUsing.md)
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# CPF_NoClear
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Value: 0x0000000002000000
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Description: Hide clear button.
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Feature: Editor
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UPROPERTY: NoClear (../../Specifier/UPROPERTY/NoClear.md)
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# CPF_NoDestructor
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Value: 0x0000001000000000
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Description: No destructor
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Feature: Trait
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# CPF_NonNullable
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Value: 0x0000000000001000
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Description: Object property can never be null
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Feature: Trait
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# CPF_NonPIEDuplicateTransient
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Value: 0x0000800000000000
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Description: Property should only be copied in PIE
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Feature: Serialization
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UPROPERTY: NonPIEDuplicateTransient (../../Specifier/UPROPERTY/NonPIEDuplicateTransient.md)
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# CPF_NonTransactional
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Value: 0x0000000400000000
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Description: Property isn't transacted
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Feature: Editor
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UPROPERTY: NonTransactional (../../Specifier/UPROPERTY/NonTransactional.md)
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# CPF_OutParm
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Value: 0x0000000000000100
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Description: Value is copied out after function call.
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Feature: Function
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# CPF_Parm
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Value: 0x0000000000000080
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Description: Function/When call parameter.
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Feature: Function
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# CPF_PersistentInstance
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Value: 0x0002000000000000
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Description: A object referenced by the property is duplicated like a component. (Each actor should have an own instance.)
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Feature: Serialization
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UPROPERTY: Instanced (../../Specifier/UPROPERTY/Instanced.md)
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# CPF_Protected
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Value: 0x0000080000000000
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Description: property is protected from the perspective of script
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Feature: Editor
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# CPF_ReferenceParm
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Value: 0x0000000008000000
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Description: Value is passed by reference; CPF_OutParam and CPF_Param should also be set.
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Feature: Function
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UPARAM: ref (../../Specifier/UPARAM/ref.md)
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# CPF_RepNotify
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Value: 0x0000000100000000
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Description: Notify actors when a property is replicated
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Feature: Network
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UPROPERTY: ReplicatedUsing (../../Specifier/UPROPERTY/ReplicatedUsing.md)
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# CPF_RepSkip
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Value: 0x0000000080000000
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Description: Not replicated. For non replicated properties in replicated structs
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Feature: Network
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UPARAM: NotReplicated (../../Specifier/UPARAM/NotReplicated.md)
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UPROPERTY: NotReplicated (../../Specifier/UPROPERTY/NotReplicated.md)
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# CPF_RequiredParm
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Value: 0x0000000000008000
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Description: Parameter must be linked explicitly in blueprint. Leaving the parameter out results in a compile error.
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Feature: Editor
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UPARAM: Required (../../Specifier/UPARAM/Required.md)
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# CPF_ReturnParm
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Value: 0x0000000000000400
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Description: Return value.
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Feature: Function
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# CPF_SaveGame
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Value: 0x0000000001000000
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Description: Property should be serialized for save games, this is only checked for game-specific archives with ArIsSaveGame
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Feature: Serialization
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# CPF_SimpleDisplay
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Value: 0x0000020000000000
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Description: The property is visible by default in the editor details view
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Feature: Editor
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UPROPERTY: SimpleDisplay (../../Specifier/UPROPERTY/SimpleDisplay.md)
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# CPF_SkipSerialization
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Value: 0x0080000000000000
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Description: Property shouldn't be serialized, can still be exported to text
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Feature: Serialization
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UPROPERTY: SkipSerialization (../../Specifier/UPROPERTY/SkipSerialization.md)
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# CPF_TextExportTransient
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Value: 0x0000400000000000
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Description: Property shouldn't be exported to text format (e.g. copy/paste)
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Feature: Serialization
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UPROPERTY: TextExportTransient (../../Specifier/UPROPERTY/TextExportTransient.md)
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# CPF_Transient
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Value: 0x0000000000002000
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Description: Property is transient: shouldn't be saved or loaded, except for Blueprint CDOs.
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Feature: Serialization
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UPROPERTY: Transient (../../Specifier/UPROPERTY/Transient.md)
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# CPF_UObjectWrapper
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Value: 0x0004000000000000
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Description: Property was parsed as a wrapper class like TSubclassOf<T>, FScriptInterface etc., rather than a USomething*
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Feature: Trait
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# CPF_ZeroConstructor
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Value: 0x0000000000000200
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Description: memset is fine for construction
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Feature: Trait
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