vault backup: 2024-10-12 17:19:45

This commit is contained in:
2024-10-12 17:19:46 +08:00
parent ff94ddca61
commit 244c0c52f6
960 changed files with 31348 additions and 10 deletions

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# CPF_AdvancedDisplay
Value: 0x0000040000000000
Description: The property is advanced and not visible by default in the editor details view
Feature: Editor
UPROPERTY: AdvancedDisplay (../../Specifier/UPROPERTY/AdvancedDisplay.md)

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# CPF_AssetRegistrySearchable
Value: 0x0000010000000000
Description: asset instances will add properties with this flag to the asset registry automatically
Feature: Editor
UPROPERTY: AssetRegistrySearchable (../../Specifier/UPROPERTY/AssetRegistrySearchable.md)

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# CPF_AutoWeak
Value: 0x0000004000000000
Description: Only used for weak pointers, means the export type is autoweak
Feature: Trait

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# CPF_BlueprintAssignable
Value: 0x0000000010000000
Description: MC Delegates only. Property should be exposed for assigning in blueprint code
Feature: Blueprint
UPROPERTY: BlueprintAssignable (../../Specifier/UPROPERTY/BlueprintAssignable.md)

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# CPF_BlueprintAuthorityOnly
Value: 0x0000200000000000
Description: MC Delegates only. This delegate accepts (only in blueprint) only events with BlueprintAuthorityOnly.
Feature: Network
UPROPERTY: BlueprintAuthorityOnly (../../Specifier/UPROPERTY/BlueprintAuthorityOnly.md)

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# CPF_BlueprintCallable
Value: 0x0000100000000000
Description: MC Delegates only. Property should be exposed for calling in blueprint code
Feature: Blueprint
UPROPERTY: BlueprintCallable (../../Specifier/UPROPERTY/BlueprintCallable.md)

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# CPF_BlueprintReadOnly
Value: 0x0000000000000010
Description: This property cannot be modified by blueprint code
Feature: Blueprint
UPROPERTY: BlueprintReadOnly (../../Specifier/UPROPERTY/BlueprintReadOnly.md), BlueprintGetter (../../Specifier/UPROPERTY/BlueprintGetter.md)

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# CPF_BlueprintVisible
Value: 0x0000000000000004
Description: This property can be read by blueprint code
Feature: Blueprint
UPROPERTY: BlueprintReadWrite (../../Specifier/UPROPERTY/BlueprintReadWrite.md), BlueprintReadOnly (../../Specifier/UPROPERTY/BlueprintReadOnly.md), BlueprintSetter (../../Specifier/UPROPERTY/BlueprintSetter.md), BlueprintGetter (../../Specifier/UPROPERTY/BlueprintGetter.md), Interp (../../Specifier/UPROPERTY/Interp.md)

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# CPF_Config
Value: 0x0000000000004000
Description: Property should be loaded/saved as permanent profile.
Feature: Config
UPROPERTY: Config (../../Specifier/UPROPERTY/Config.md)

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# CPF_ConstParm
Value: 0x0000000000000002
Description: This is a constant function parameter
Feature: Trait
UPARAM: Const (../../Specifier/UPARAM/Const.md)

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# CPF_ContainsInstancedReference
Value: 0x0000008000000000
Description: Property contains component references.
Feature: Trait

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# CPF_Deprecated
Value: 0x0000000020000000
Description: Property is deprecated. Read it from an archive, but don't save it.
Feature: Trait

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# CPF_DisableEditOnInstance
Value: 0x0000000000010000
Description: Disable editing on an instance of this class
Feature: Editor
UPROPERTY: EditDefaultsOnly (../../Specifier/UPROPERTY/EditDefaultsOnly.md), VisibleDefaultsOnly (../../Specifier/UPROPERTY/VisibleDefaultsOnly.md)

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# CPF_DisableEditOnTemplate
Value: 0x0000000000000800
Description: Disable editing of this property on an archetype/sub-blueprint
Feature: Editor
UPROPERTY: EditInstanceOnly (../../Specifier/UPROPERTY/EditInstanceOnly.md), VisibleInstanceOnly (../../Specifier/UPROPERTY/VisibleInstanceOnly.md)

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# CPF_DuplicateTransient
Value: 0x0000000000200000
Description: Property should always be reset to the default value during any type of duplication (copy/paste, binary duplication, etc.)
Feature: Serialization
UPROPERTY: DuplicateTransient (../../Specifier/UPROPERTY/DuplicateTransient.md)

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# CPF_Edit
Value: 0x0000000000000001
Description: Property is user-settable in the editor.
Feature: Editor
UPROPERTY: EditAnywhere (../../Specifier/UPROPERTY/EditAnywhere.md), EditDefaultsOnly (../../Specifier/UPROPERTY/EditDefaultsOnly.md), EditInstanceOnly (../../Specifier/UPROPERTY/EditInstanceOnly.md), VisibleAnywhere (../../Specifier/UPROPERTY/VisibleAnywhere.md), VisibleDefaultsOnly (../../Specifier/UPROPERTY/VisibleDefaultsOnly.md), VisibleInstanceOnly (../../Specifier/UPROPERTY/VisibleInstanceOnly.md), Interp (../../Specifier/UPROPERTY/Interp.md)

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# CPF_EditConst
Value: 0x0000000000020000
Description: Property is uneditable in the editor.
Feature: Editor
UPROPERTY: VisibleAnywhere (../../Specifier/UPROPERTY/VisibleAnywhere.md)

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# CPF_EditFixedSize
Value: 0x0000000000000040
Description: Indicates that elements of an array can be modified, but its size cannot be changed.
Feature: Editor
UPROPERTY: EditFixedSize (../../Specifier/UPROPERTY/EditFixedSize.md)

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# CPF_EditorOnly
Value: 0x0000000800000000
Description: Property should only be loaded in the editor
Feature: Editor

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# CPF_ExportObject
Value: 0x0000000000000008
Description: Object can be exported with actor.
Feature: Serialization
UPROPERTY: Instanced (../../Specifier/UPROPERTY/Instanced.md), Export (../../Specifier/UPROPERTY/Export.md)

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# CPF_ExposeOnSpawn
Value: 0x0001000000000000
Description: Property is exposed on spawn
Feature: Trait

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# CPF_GlobalConfig
Value: 0x0000000000040000
Description: Load config from base class, not subclass.
Feature: Config
UPROPERTY: GlobalConfig (../../Specifier/UPROPERTY/GlobalConfig.md)

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# CPF_HasGetValueTypeHash
Value: 0x0008000000000000
Description: This property can generate a meaningful hash value.
Feature: Trait

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# CPF_InstancedReference
Value: 0x0000000000080000
Description: Property is a component references.
Feature: Trait
UPROPERTY: Instanced (../../Specifier/UPROPERTY/Instanced.md)

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# CPF_Interp
Value: 0x0000000200000000
Description: interpolatable property for use with cinematics
Feature: Editor
UPROPERTY: Interp (../../Specifier/UPROPERTY/Interp.md)

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# CPF_IsPlainOldData
Value: 0x0000000040000000
Description: If this is set, then the property can be memcopied instead of CopyCompleteValue / CopySingleValue
Feature: Trait

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# CPF_NativeAccessSpecifierPrivate
Value: 0x0040000000000000
Description: Private native access specifier
Feature: Trait

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# CPF_NativeAccessSpecifierProtected
Value: 0x0020000000000000
Description: Protected native access specifier
Feature: Trait

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# CPF_NativeAccessSpecifierPublic
Value: 0x0010000000000000
Description: Public native access specifier
Feature: Trait

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# CPF_Net
Value: 0x0000000000000020
Description: Property is relevant to network replication.
Feature: Network
UPROPERTY: Replicated (../../Specifier/UPROPERTY/Replicated.md), ReplicatedUsing (../../Specifier/UPROPERTY/ReplicatedUsing.md)

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# CPF_NoClear
Value: 0x0000000002000000
Description: Hide clear button.
Feature: Editor
UPROPERTY: NoClear (../../Specifier/UPROPERTY/NoClear.md)

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# CPF_NoDestructor
Value: 0x0000001000000000
Description: No destructor
Feature: Trait

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# CPF_NonNullable
Value: 0x0000000000001000
Description: Object property can never be null
Feature: Trait

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# CPF_NonPIEDuplicateTransient
Value: 0x0000800000000000
Description: Property should only be copied in PIE
Feature: Serialization
UPROPERTY: NonPIEDuplicateTransient (../../Specifier/UPROPERTY/NonPIEDuplicateTransient.md)

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# CPF_NonTransactional
Value: 0x0000000400000000
Description: Property isn't transacted
Feature: Editor
UPROPERTY: NonTransactional (../../Specifier/UPROPERTY/NonTransactional.md)

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# CPF_OutParm
Value: 0x0000000000000100
Description: Value is copied out after function call.
Feature: Function

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# CPF_Parm
Value: 0x0000000000000080
Description: Function/When call parameter.
Feature: Function

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# CPF_PersistentInstance
Value: 0x0002000000000000
Description: A object referenced by the property is duplicated like a component. (Each actor should have an own instance.)
Feature: Serialization
UPROPERTY: Instanced (../../Specifier/UPROPERTY/Instanced.md)

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# CPF_Protected
Value: 0x0000080000000000
Description: property is protected from the perspective of script
Feature: Editor

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# CPF_ReferenceParm
Value: 0x0000000008000000
Description: Value is passed by reference; CPF_OutParam and CPF_Param should also be set.
Feature: Function
UPARAM: ref (../../Specifier/UPARAM/ref.md)

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# CPF_RepNotify
Value: 0x0000000100000000
Description: Notify actors when a property is replicated
Feature: Network
UPROPERTY: ReplicatedUsing (../../Specifier/UPROPERTY/ReplicatedUsing.md)

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# CPF_RepSkip
Value: 0x0000000080000000
Description: Not replicated. For non replicated properties in replicated structs
Feature: Network
UPARAM: NotReplicated (../../Specifier/UPARAM/NotReplicated.md)
UPROPERTY: NotReplicated (../../Specifier/UPROPERTY/NotReplicated.md)

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# CPF_RequiredParm
Value: 0x0000000000008000
Description: Parameter must be linked explicitly in blueprint. Leaving the parameter out results in a compile error.
Feature: Editor
UPARAM: Required (../../Specifier/UPARAM/Required.md)

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# CPF_ReturnParm
Value: 0x0000000000000400
Description: Return value.
Feature: Function

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# CPF_SaveGame
Value: 0x0000000001000000
Description: Property should be serialized for save games, this is only checked for game-specific archives with ArIsSaveGame
Feature: Serialization

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# CPF_SimpleDisplay
Value: 0x0000020000000000
Description: The property is visible by default in the editor details view
Feature: Editor
UPROPERTY: SimpleDisplay (../../Specifier/UPROPERTY/SimpleDisplay.md)

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# CPF_SkipSerialization
Value: 0x0080000000000000
Description: Property shouldn't be serialized, can still be exported to text
Feature: Serialization
UPROPERTY: SkipSerialization (../../Specifier/UPROPERTY/SkipSerialization.md)

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# CPF_TextExportTransient
Value: 0x0000400000000000
Description: Property shouldn't be exported to text format (e.g. copy/paste)
Feature: Serialization
UPROPERTY: TextExportTransient (../../Specifier/UPROPERTY/TextExportTransient.md)

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# CPF_Transient
Value: 0x0000000000002000
Description: Property is transient: shouldn't be saved or loaded, except for Blueprint CDOs.
Feature: Serialization
UPROPERTY: Transient (../../Specifier/UPROPERTY/Transient.md)

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# CPF_UObjectWrapper
Value: 0x0004000000000000
Description: Property was parsed as a wrapper class like TSubclassOf<T>, FScriptInterface etc., rather than a USomething*
Feature: Trait

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# CPF_ZeroConstructor
Value: 0x0000000000000200
Description: memset is fine for construction
Feature: Trait