vault backup: 2024-10-12 17:19:45
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# STRUCT_AddStructReferencedObjects
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Value: 0x00000040
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Description: If set, native code needs to be run to find referenced objects
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# STRUCT_Atomic
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Value: 0x00000010
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Description: Indicates that this struct should always be serialized as a single unit
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USTRUCT: Atomic (../../Specifier/USTRUCT/Atomic.md)
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# STRUCT_CanEditChange
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Value: 0x02000000
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Description: If set, this struct will have CanEditChange on it in the editor to determine if a child property can be edited
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# STRUCT_CopyNative
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Value: 0x00001000
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Description: If set, this struct will be copied using the CPP operator=
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# STRUCT_ExportTextItemNative
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Value: 0x00010000
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Description: If set, native code will be used to export text
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# STRUCT_HasInstancedReference
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Value: 0x00000004
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# STRUCT_IdenticalNative
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Value: 0x00000002
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Description: If set, this struct will be compared using native code
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# STRUCT_Immutable
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Value: 0x00000020
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Description: Indicates that this struct uses binary serialization; it is unsafe to add/remove members from this struct without incrementing the package version
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USTRUCT: immutable (../../Specifier/USTRUCT/immutable.md)
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# STRUCT_ImportTextItemNative
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Value: 0x00020000
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Description: If set, native code will be used to export text
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# STRUCT_IsPlainOldData
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Value: 0x00002000
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Description: If set, this struct will be copied using memcpy
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# STRUCT_Native
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Value: 0x00000001
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# STRUCT_NetDeltaSerializeNative
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Value: 0x00100000
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Description: If set, this struct will be serialized using the CPP net delta serializer
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# STRUCT_NetSerializeNative
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Value: 0x00000400
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Description: If set, this struct will be serialized using the CPP net serializer
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# STRUCT_NetSharedSerialization
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Value: 0x00400000
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Description: If set, this struct can share net serialization state across connections
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# STRUCT_NewerVersionExists
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Value: 0x01000000
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Description: If set, this structure has been replaced via reinstancing
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# STRUCT_NoDestructor
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Value: 0x00004000
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Description: If set, this struct has no destructor and non will be called. STRUCT_IsPlainOldData implies STRUCT_NoDestructor
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# STRUCT_NoExport
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Value: 0x00000008
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# STRUCT_NoFlags
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Value: 0x00000000
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# STRUCT_PostScriptConstruct
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Value: 0x00200000
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Description: If set, this struct will be have PostScriptConstruct called on it after a temporary object is constructed in a running blueprint
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# STRUCT_PostSerializeNative
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Value: 0x00040000
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Description: If set, this struct will have PostSerialize called on it after CPP serializer or tagged property serialization is complete
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# STRUCT_RequiredAPI
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Value: 0x00000200
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Description: Indicates that this struct should be exportable/importable at the DLL layer. Base structs must also be exportable for this to work.
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# STRUCT_SerializeFromMismatchedTag
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Value: 0x00080000
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Description: If set, this struct will have SerializeFromMismatchedTag called on it if a mismatched tag is encountered.
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# STRUCT_SerializeNative
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Value: 0x00000800
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Description: If set, this struct will be serialized using the CPP serializer
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# STRUCT_Trashed
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Value: 0x00800000
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Description: If set, this struct has been cleaned and sanitized (trashed) and should not be used
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# STRUCT_ZeroConstructor
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Value: 0x00008000
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Description: If set, this struct will not be constructed because it is assumed that memory is zero before construction.
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