vault backup: 2024-10-12 17:19:45
This commit is contained in:
@@ -0,0 +1,18 @@
|
||||
# CustomWidget
|
||||
|
||||
- **使用位置:** UFUNCTION, UPROPERTY
|
||||
- **引擎模块:** AnimationGraph
|
||||
- **元数据类型:** string="abc"
|
||||
|
||||
也可以放在属性上
|
||||
|
||||
```cpp
|
||||
// @param Scope Scopes corresponding to an existing scope in a schedule, or "None". Passing "None" will apply the parameter to the whole schedule.
|
||||
// @param Ordering Where to apply the parameter in relation to the supplied scope. Ignored for scope "None".
|
||||
// @param Name The name of the parameter to apply
|
||||
// @param Value The value to set the parameter to
|
||||
UFUNCTION(BlueprintCallable, Category = "AnimNext", CustomThunk, meta = (CustomStructureParam = Value, UnsafeDuringActorConstruction))
|
||||
void SetParameterInScope(UPARAM(meta = (CustomWidget = "ParamName", AllowedParamType = "FAnimNextScope")) FName Scope, EAnimNextParameterScopeOrdering Ordering, UPARAM(meta = (CustomWidget = "ParamName")) FName Name, int32 Value);
|
||||
```
|
||||
|
||||
只在AnimNext和RigVM里用到。
|
Reference in New Issue
Block a user