vault backup: 2024-10-12 17:19:45

This commit is contained in:
2024-10-12 17:19:46 +08:00
parent ff94ddca61
commit 244c0c52f6
960 changed files with 31348 additions and 10 deletions

View File

@@ -0,0 +1,59 @@
# ForceShowEngineContent
- **功能描述:** 指定UObject*属性的资源可选列表里强制可选引擎的内建资源
- **使用位置:** UPROPERTY
- **引擎模块:** Asset Property
- **元数据类型:** bool
- **限制类型:** UObject*
- **关联项:** [ForceShowPluginContent](ForceShowPluginContent.md)
- **常用程度:** ★★
指定UObject*属性的资源可选列表里强制可选引擎的内建资源。
## 测试代码:
```cpp
UCLASS(Blueprintable, BlueprintType)
class INSIDER_API UMyProperty_ShowContent :public UDataAsset
{
public:
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Object)
TObjectPtr<UObject> MyAsset_Default;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Object, meta = (ForceShowEngineContent))
TObjectPtr<UObject> MyAsset_ForceShowEngineContent;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Object, meta = (ForceShowPluginContent))
TObjectPtr<UObject> MyAsset_ForceShowPluginContent;
};
```
## 测试结果:
可见MyAsset_Default默认是只包含本项目的资源。
MyAsset_ForceShowEngineContent的作用其实就是在选项卡里勾选ShowEngineContent因此结果上会发现多了非常多的可选资源。
MyAsset_ForceShowPluginContent的作用同样是在选项卡里勾选ShowPluginContent可以选择别的插件里的资源。
![Untitled](Untitled.png)
## 原理:
在属性的资源选择器里会尝试寻找ForceShowEngineContent和ForceShowPluginContent然后设置到AssetPickerConfig里从而改变资源的可选类型。
```cpp
void SPropertyMenuAssetPicker::Construct( const FArguments& InArgs )
{
const bool bForceShowEngineContent = PropertyHandle ? PropertyHandle->HasMetaData(TEXT("ForceShowEngineContent")) : false;
const bool bForceShowPluginContent = PropertyHandle ? PropertyHandle->HasMetaData(TEXT("ForceShowPluginContent")) : false;
FAssetPickerConfig AssetPickerConfig;
// Force show engine content if meta data says so
AssetPickerConfig.bForceShowEngineContent = bForceShowEngineContent;
// Force show plugin content if meta data says so
AssetPickerConfig.bForceShowPluginContent = bForceShowPluginContent;
}
```

View File

@@ -0,0 +1,8 @@
# ForceShowPluginContent
- **功能描述:** 指定UObject*属性的资源可选列表里强制可选其他插件里的内建资源
- **使用位置:** UPROPERTY
- **引擎模块:** Asset Property
- **元数据类型:** bool
- **限制类型:** UObject*
- **关联项:** [ForceShowEngineContent](ForceShowEngineContent.md)

Binary file not shown.

After

Width:  |  Height:  |  Size: 353 KiB