vault backup: 2024-10-12 17:19:45
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# EditFixedOrder
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- **功能描述:** 使数组的元素无法通过拖拽来重新排序。
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- **使用位置:** UPROPERTY
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- **引擎模块:** Container Property
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- **元数据类型:** bool
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- **限制类型:** TArray
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- **常用程度:** ★★
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## 测试代码:
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```cpp
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = EditFixedOrderTest)
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TArray<int32> MyIntArray_NoEditFixedOrder;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = EditFixedOrderTest, meta = (EditFixedOrder))
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TArray<int32> MyIntArray_EditFixedOrder;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = EditFixedOrderTest)
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TSet<int32> MyIntSet_NoEditFixedOrder;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = EditFixedOrderTest, meta = (EditFixedOrder))
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TSet<int32> MyIntSet_EditFixedOrder;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = EditFixedOrderTest)
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TMap<int32,FString> MyIntMap_NoEditFixedOrder;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = EditFixedOrderTest, meta = (EditFixedOrder))
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TMap<int32,FString> MyIntMap_EditFixedOrder;
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```
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## 测试效果:
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- 可见只有第一个MyIntArray_NoEditFixedOrder,在数组元素上出现可拖拽的标记,然后可以改变顺序。
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- 加上EditFixedOrder的TArray就无法改变顺序了。
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- 其他TSet,TMap是不支持该meta的,因为其内部本身顺序也无关。
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## 原理:
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可以看见,细节面板里一个属性行是否可重排序的判断是外部是个数组,且没有EditFixedOrder和ArraySizeEnum(固定数组)。当然本身这个属性也要在可编辑状态(比如被禁用灰掉就显然不可编辑了)
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```cpp
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bool FPropertyNode::IsReorderable()
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{
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FProperty* NodeProperty = GetProperty();
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if (NodeProperty == nullptr)
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{
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return false;
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}
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// It is reorderable if the parent is an array and metadata doesn't prohibit it
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const FArrayProperty* OuterArrayProp = NodeProperty->GetOwner<FArrayProperty>();
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static const FName Name_DisableReordering("EditFixedOrder");
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static const FName NAME_ArraySizeEnum("ArraySizeEnum");
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return OuterArrayProp != nullptr
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&& !OuterArrayProp->HasMetaData(Name_DisableReordering)
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&& !IsEditConst()
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&& !OuterArrayProp->HasMetaData(NAME_ArraySizeEnum)
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&& !FApp::IsGame();
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}
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```
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