vault backup: 2024-10-12 17:19:45
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# ReapplyCondition
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- **功能描述:** // Properties that have a ReapplyCondition should be disabled behind the specified property when in reapply mode
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- **使用位置:** UPROPERTY
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- **引擎模块:** DetailsPanel
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- **元数据类型:** string="abc"
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- **常用程度:** ★
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## 代码:
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```cpp
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Placement, meta=(UIMin = 0, ClampMin = 0, UIMax = 359, ClampMax = 359, ReapplyCondition="ReapplyRandomPitchAngle"))
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float RandomPitchAngle;
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```
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也只在Foliage中用到。
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