vault backup: 2024-10-12 17:19:45
This commit is contained in:
Binary file not shown.
After Width: | Height: | Size: 72 KiB |
@@ -0,0 +1,48 @@
|
||||
# Comment
|
||||
|
||||
- **功能描述:** 用来记录注释的内容
|
||||
- **使用位置:** Any
|
||||
- **引擎模块:** Development
|
||||
- **元数据类型:** string="abc"
|
||||
- **常用程度:** ★★★
|
||||
|
||||
Comment跟ToolTip不同,后者是用户鼠标悬停上的提示,前者只是简单的代码中的注释的记录。但是一般我们在代码里写上的注释,会自动也加到ToolTip 上,因此我们往往也会看到UI界面上的提示。
|
||||
|
||||
但如果不想要ToolTip,想只有Comment,则也可以自己手动在meta里添加。
|
||||
|
||||
## 测试代码:
|
||||
|
||||
```cpp
|
||||
//(BlueprintType = true, Comment = //This is a comment on class, IncludePath = Property/Development/MyProperty_Development.h, ModuleRelativePath = Property/Development/MyProperty_Development.h, ToolTip = This is a comment on class)
|
||||
|
||||
//This is a comment on class
|
||||
UCLASS(BlueprintType)
|
||||
class INSIDER_API UMyProperty_Development :public UObject
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
//(Comment = //This is a comment on function, ModuleRelativePath = Property/Development/MyProperty_Development.h, ToolTip = This is a comment on function)
|
||||
|
||||
//This is a comment on function
|
||||
UFUNCTION(BlueprintCallable)
|
||||
int32 MyFunc(FString str){return 0;}
|
||||
|
||||
// (Category = MyProperty_Development, Comment = //This is a comment on property, ModuleRelativePath = Property/Development/MyProperty_Development.h, ToolTip = This is a comment on property)
|
||||
|
||||
//This is a comment on property
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
int32 MyProperty = 123;
|
||||
|
||||
//(Category = MyProperty_Development, Comment = This is my other property., ModuleRelativePath = Property/Development/MyProperty_Development.h)
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite,meta=(Comment="This is my other property."))
|
||||
int32 MyProperty_WithComment = 123;
|
||||
};
|
||||
|
||||
```
|
||||
|
||||
## 测试结果:
|
||||
|
||||
MyProperty_WithComment是单独只加的Comment,就没有了鼠标悬停效果。
|
||||
|
||||

|
Reference in New Issue
Block a user