vault backup: 2024-10-12 17:19:45
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# DisableSplitPin
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- **功能描述:** 禁用Struct的split功能
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- **使用位置:** USTRUCT
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- **引擎模块:** Pin
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- **元数据类型:** bool
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- **常用程度:** ★★
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对于某些Struct,特别是只有一个成员变量的结构,有时候如果按照默认的展开则会显得很怪。这个时候就希望能够禁用掉这个功能。但是注意依然可以手动在蓝图里Break来访问成员变量。如果在蓝图里也不想暴露成员变量访问,那应该在UPROPERTY上不能加BlueprintReadWrite/BlueprintReadOnly
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在源码里搜索,如FGameplayTag,FPostProcessSettings,FSlatePostSettings
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## 测试代码:
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```cpp
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USTRUCT(BlueprintType, meta = (DisableSplitPin))
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struct INSIDER_API FMyStruct_DisableSplitPin
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{
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GENERATED_BODY()
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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float MyFloat;
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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FString MyString;
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};
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USTRUCT(BlueprintType)
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struct INSIDER_API FMyStruct_WithSplitPin
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{
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GENERATED_BODY()
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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float MyFloat;
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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FString MyString;
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};
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```
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允许的对比
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