vault backup: 2024-10-12 17:19:45
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# ModuleRelativePath
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- **功能描述:** 记录类型定义的的头文件路径,为其处于模块的内部相对路径。
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- **使用位置:** Any
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- **引擎模块:** UHT
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- **元数据类型:** string="abc"
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- **常用程度:** 0
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记录当前元类型定义的的头文件路径,为相对模块的相对路径。
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对于开发者来说一般不用管,但是引擎编辑器会用它来定位某个类型是在哪个.h里定义的,从而在你双击类型的时候,可以为你在VS里打开相应的头文件。具体的逻辑可以去FSourceCodeNavigation里查看。
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和IncludePath的区别是,ModuleRelativePath 在各种类型信息上都有,而IncludePath只用于UCLASS上。另外ModuleRelativePath 的值可以包含“Classes/Public/Internal/Private”这4个以开头,我们一般也确实会建议把.h.cpp划分到这4个文件夹里。而IncludeFilePath 的值就会去掉这个头。
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## 测试代码:
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```cpp
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UCLASS(BlueprintType)
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class INSIDER_API UMyProperty_Template :public UObject
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable)
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int32 MyFunc(FString str){return 0;}
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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int32 MyProperty = 123;
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};
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```
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## 其元类型信息打印:
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可以发现ModuleRelativePath 在类,属性和函数上都有该信息。
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而IncludePath只有在UCLASS上才有。
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```cpp
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[class MyProperty_Template Class->Struct->Field->Object /Script/Insider.MyProperty_Template]
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(BlueprintType = true, IncludePath = Property/MyProperty_Template.h, ModuleRelativePath = Property/MyProperty_Template.h)
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ObjectFlags: RF_Public | RF_Standalone | RF_Transient
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Outer: Package /Script/Insider
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ClassHierarchy: MyProperty_Template:Object
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ClassFlags: CLASS_MatchedSerializers | CLASS_Native | CLASS_RequiredAPI | CLASS_TokenStreamAssembled | CLASS_Intrinsic | CLASS_Constructed
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Size: 56
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Within: Object
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ClassConfigName: Engine
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{
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(Category = MyProperty_Template, ModuleRelativePath = Property/MyProperty_Template.h)
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48-[4] int32 MyProperty;
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PropertyFlags: CPF_Edit | CPF_BlueprintVisible | CPF_ZeroConstructor | CPF_IsPlainOldData | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic
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ObjectFlags: RF_Public | RF_MarkAsNative | RF_Transient
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Outer: Class /Script/Insider.MyProperty_Template
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Path: IntProperty /Script/Insider.MyProperty_Template:MyProperty
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[func MyFunc Function->Struct->Field->Object /Script/Insider.MyProperty_Template:MyFunc]
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(ModuleRelativePath = Property/MyProperty_Template.h)
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ObjectFlags: RF_Public | RF_Transient
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Outer: Class /Script/Insider.MyProperty_Template
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FunctionFlags: FUNC_Final | FUNC_Native | FUNC_Public | FUNC_BlueprintCallable
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NumParms: 2
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ParmsSize: 20
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ReturnValueOffset: 16
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RPCId: 0
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RPCResponseId: 0
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public int32 MyFunc(FString str)final;
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{
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0-[16] FString str;
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PropertyFlags: CPF_Parm | CPF_ZeroConstructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic
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ObjectFlags: RF_Public | RF_MarkAsNative | RF_Transient
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Outer: Function /Script/Insider.MyProperty_Template:MyFunc
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Path: StrProperty /Script/Insider.MyProperty_Template:MyFunc:str
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16-[4] int32 ReturnValue;
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PropertyFlags: CPF_Parm | CPF_OutParm | CPF_ZeroConstructor | CPF_ReturnParm | CPF_IsPlainOldData | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic
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ObjectFlags: RF_Public | RF_MarkAsNative | RF_Transient
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Outer: Function /Script/Insider.MyProperty_Template:MyFunc
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Path: IntProperty /Script/Insider.MyProperty_Template:MyFunc:ReturnValue
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};
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};
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```
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## 原理:
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在UHT分析的时候,自动的为类型加上头文件的路径信息。
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从源码逻辑可以看出,ModuleRelativePath 的值可以包含“Classes/Public/Internal/Private”这4个以开头,我们一般也确实会建议把.h.cpp划分到这4个文件夹里。而IncludeFilePath 的值就会去掉这个头。
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```cpp
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public enum UhtHeaderFileType
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{
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/// <summary>
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/// Classes folder
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/// </summary>
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Classes,
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/// <summary>
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/// Public folder
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/// </summary>
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Public,
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/// <summary>
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/// Internal folder
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/// </summary>
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Internal,
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/// <summary>
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/// Private folder
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/// </summary>
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Private,
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}
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public static void AddModuleRelativePathToMetaData(UhtMetaData metaData, UhtHeaderFile headerFile)
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{
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metaData.Add(UhtNames.ModuleRelativePath, headerFile.ModuleRelativeFilePath);
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}
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//分析文件路径
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private void StepPrepareHeaders(UhtPackage package, IEnumerable<string> headerFiles, UhtHeaderFileType headerFileType)
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{
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string typeDirectory = headerFileType.ToString() + '/';
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headerFile.ModuleRelativeFilePath = normalizedFullFilePath[stripLength..];
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if (normalizedFullFilePath[stripLength..].StartsWith(typeDirectory, true, null))
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{
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stripLength += typeDirectory.Length;
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}
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headerFile.IncludeFilePath = normalizedFullFilePath[stripLength..];
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}
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```
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