vault backup: 2024-10-12 17:19:45
This commit is contained in:
@@ -0,0 +1,132 @@
|
||||
# EntryInterface
|
||||
|
||||
- **功能描述:** 限定EntryWidgetClass属性上可选类必须实现的接口,用在DynamicEntryBox和ListView这两个Widget上。
|
||||
- **使用位置:** UCLASS, UPROPERTY
|
||||
- **引擎模块:** Widget Property
|
||||
- **元数据类型:** string="abc"
|
||||
- **限制类型:** UWidget子类
|
||||
- **关联项:** [EntryClass](../EntryClass.md)
|
||||
- **常用程度:** ★★★
|
||||
|
||||
限定EntryWidgetClass属性上可选类必须实现的接口,用在DynamicEntryBox和ListView这两个Widget上。
|
||||
|
||||
以ListView为例,术语Entry指的是列表中显示的子控件,而Item指的是列表背后的数据元素。比如列表背包有1000个元素(Item),但是同时只能呈现10个控件(Entry)在界面上。
|
||||
|
||||
因此EntryInterface和EntryClass,顾名思义,指的是EntryWidget上要实现的接口和其基类。
|
||||
|
||||
用法展示,以下都用ListView举例,DynamicBox同理。
|
||||
|
||||
```cpp
|
||||
//1. ListView作为别的Widget的属性,因此会在Property上进行Meta的提取判断。
|
||||
//该属性必须是BindWidget,才能自动绑定到UMG里的控件,同时作为C++ property才能被枚举到。
|
||||
class UMyUserWidget : public UUserWidget
|
||||
{
|
||||
UPROPERTY(BindWidget, meta = (EntryClass = MyListEntryWidget,EntryInterface = MyUserListEntry ))
|
||||
UListViewBase* MyListView;
|
||||
}
|
||||
|
||||
//2. 如果在Property上没有找到改Meta,也会尝试在Widget Class身上直接找
|
||||
UCLASS(meta = (EntryClass = MyListEntryWidget, EntryInterface = "/Script/UMG.UserObjectListEntry"))
|
||||
class UMyListView : public UListViewBase, public ITypedUMGListView<UObject*>
|
||||
{}
|
||||
|
||||
//3.之后在ClassPicker的时候,EntryClass指定其父类,EntryInterface指定类必须实现的接口
|
||||
```
|
||||
|
||||
## 源码中的用法:
|
||||
|
||||
```cpp
|
||||
UCLASS(Abstract, NotBlueprintable, hidedropdown, meta = (EntryInterface = UserListEntry), MinimalAPI)
|
||||
class UListViewBase : public UWidget
|
||||
{
|
||||
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = ListEntries, meta = (DesignerRebuild, AllowPrivateAccess = true, MustImplement = "/Script/UMG.UserListEntry"))
|
||||
TSubclassOf<UUserWidget> EntryWidgetClass;
|
||||
}
|
||||
|
||||
UCLASS(meta = (EntryInterface = "/Script/UMG.UserObjectListEntry"), MinimalAPI)
|
||||
class UListView : public UListViewBase, public ITypedUMGListView<UObject*>
|
||||
{}
|
||||
|
||||
//其中UserObjectListEntry接口继承自UserListEntry,Entry Widget都得继承自该接口。
|
||||
UINTERFACE(MinimalAPI)
|
||||
class UUserObjectListEntry : public UUserListEntry
|
||||
{}
|
||||
|
||||
SNew(SClassPropertyEntryBox)
|
||||
.AllowNone(false)
|
||||
.IsBlueprintBaseOnly(true)
|
||||
.RequiredInterface(RequiredEntryInterface)
|
||||
.MetaClass(EntryBaseClass ? EntryBaseClass : UUserWidget::StaticClass())
|
||||
.SelectedClass(this, &FDynamicEntryWidgetDetailsBase::GetSelectedEntryClass)
|
||||
.OnSetClass(this, &FDynamicEntryWidgetDetailsBase::HandleNewEntryClassSelected)
|
||||
```
|
||||
|
||||
在FDynamicEntryWidgetDetailsBase中判断EntryInterface和EntryClass,然后在SClassPropertyEntryBox中限定属性细节面板ClassPicker的可选类。FDynamicEntryWidgetDetailsBase是FListViewBaseDetails和FDynamicEntryBoxDetails的基类,因此ListView和DynamicBox的属性细节面板都由它进行定制化。
|
||||
|
||||
## 测试代码:
|
||||
|
||||
```cpp
|
||||
UCLASS(Blueprintable, BlueprintType)
|
||||
class INSIDER_API UMyEntryWidget :public UUserWidget, public IUserObjectListEntry
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
virtual void NativeOnListItemObjectSet(UObject* ListItemObject) override;
|
||||
public:
|
||||
UPROPERTY(meta = (BindWidget))
|
||||
class UTextBlock* ValueTextBlock;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
UINTERFACE(MinimalAPI)
|
||||
class UMyCustomListEntry : public UUserObjectListEntry
|
||||
{
|
||||
GENERATED_UINTERFACE_BODY()
|
||||
};
|
||||
|
||||
class IMyCustomListEntry : public IUserObjectListEntry
|
||||
{
|
||||
GENERATED_IINTERFACE_BODY()
|
||||
};
|
||||
|
||||
UCLASS(Blueprintable, BlueprintType)
|
||||
class INSIDER_API UMyCustomEntryWidget :public UUserWidget, public IMyCustomListEntry
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
virtual void NativeOnListItemObjectSet(UObject* ListItemObject) override;
|
||||
public:
|
||||
UPROPERTY(meta = (BindWidget))
|
||||
class UTextBlock* ValueTextBlock;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
UCLASS()
|
||||
class INSIDER_API UMyListContainerWidget :public UUserWidget
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta = (BindWidget, EntryClass = MyCustomEntryWidget, EntryInterface = MyCustomListEntry))
|
||||
class UListView* MyListView;
|
||||
};
|
||||
```
|
||||
|
||||
## 蓝图中的效果:
|
||||
|
||||
如果MyListView上没有指定EntryClass或EntryInterface,则在ListView的EntryWidgetClass属性上可以选择蓝图创建的UMG_MyEntry(继承自C++的UMyEntryWidget)。
|
||||
|
||||

|
||||
|
||||
如果如上面代码中所示,我们新创建一个接口为MyCustomListEntry,并且也新建一个新的MyCustomEntryWidget,然后在MyListView属性上指定EntryClass或EntryInterface(可以一起也可以单个),则ListView的EntryWidgetClass属性可选的类就被限制住了。
|
||||
|
||||

|
||||
|
||||
还有一种用法是当你想自定义一个ListView,可以选择继承自ListViewBase,然后在这个子类上直接限定EntryClass或EntryInterface,效果和上图是一样的。
|
||||
|
||||
```cpp
|
||||
UCLASS(meta = (EntryClass = MyCustomEntryWidget, EntryInterface = MyCustomListEntry))
|
||||
class UMyListView : public UListViewBase, public ITypedUMGListView<UObject*>
|
||||
{}
|
||||
```
|
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
Binary file not shown.
After Width: | Height: | Size: 114 KiB |
Reference in New Issue
Block a user