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# Experimental
- **功能描述:** 标明该类是试验性版本,当前没有文档描述,之后有可能废弃掉。
- **引擎模块:** Development
- **元数据类型:** bool
- **作用机制:** 在Meta中添加[DevelopmentStatus](../../../../Meta/Development/DevelopmentStatus.md)将类标记为Experimental
- **常用程度:★★★**
标明该类是试验性版本,当前没有文档描述,之后有可能废弃掉。
源码里的例子是Paper2D的类。这个标记会在类的元数据上加上{ "DevelopmentStatus", "Experimental" }。
## 示例代码:
```cpp
/*
(BlueprintType = true, DevelopmentStatus = Experimental, IncludePath = Class/Display/MyClass_Deprecated.h, IsBlueprintBase = true, ModuleRelativePath = Class/Display/MyClass_Deprecated.h)
*/
UCLASS(Blueprintable, Experimental)
class INSIDER_API UMyClass_Experimental :public UObject
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 MyProperty;
UFUNCTION(BlueprintCallable)
void MyFunc() {}
};
```
## 示例效果:
![Untitled](Untitled.png)

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