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# Const
- **功能描述:** 指定该函数参数不可更改
- **元数据类型:** bool
- **引擎模块:** Blueprint, Parameter
- **作用机制:** 在PropertyFlags中加入[CPF_ConstParm](../../../../Flags/EPropertyFlags/CPF_ConstParm.md)在Meta中加入[NativeConst](../../../../Meta/Blueprint/NativeConst.md)
- **常用程度:** ★
指定该函数参数不可更改。
如果在C++代码的参数上直接加const则会自动的被UHT识别并添加CPF_ConstParm 标志以及NativeConst元数据。但也可以手动加上UPARAM(const)来强制UHT添加CPF_ConstParm效果见下面蓝图中的Out节点把输出参数变成了输入参数。
虽然不知道什么情况下需要手动添加因此在源码中没有找到实际的用例。能想到的用处是在蓝图层面使它变成const输入参数但是在C++层面依然是可变的引用参数方便在C++里调用一些非const的方法。
## 测试代码:
```cpp
//PropertyFlags: CPF_ConstParm | CPF_Parm | CPF_ZeroConstructor | CPF_IsPlainOldData | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic
UFUNCTION(BlueprintCallable)
FString MyFuncTestParam_ConstInt(UPARAM(const) int value);
//PropertyFlags: CPF_ConstParm | CPF_Parm | CPF_OutParm | CPF_ZeroConstructor | CPF_ReferenceParm | CPF_IsPlainOldData | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic
UFUNCTION(BlueprintCallable)
FString MyFuncTestParam_ConstIntOut(UPARAM(const) int& value);
//(NativeConst = )
//PropertyFlags: CPF_ConstParm | CPF_Parm | CPF_OutParm | CPF_ZeroConstructor | CPF_ReferenceParm | CPF_IsPlainOldData | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic
UFUNCTION(BlueprintCallable)
FString MyFuncTestParam_ConstIntRef(UPARAM(const) const int& value);
//PropertyFlags: CPF_Parm | CPF_ZeroConstructor | CPF_IsPlainOldData | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic
UFUNCTION(BlueprintCallable)
FString MyFuncTestParam_NoConstInt(int value);
//PropertyFlags: CPF_Parm | CPF_OutParm | CPF_ZeroConstructor | CPF_IsPlainOldData | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic
UFUNCTION(BlueprintCallable)
FString MyFuncTestParam_NoConstIntOut(int& value);
//(NativeConst = )
//PropertyFlags: CPF_ConstParm | CPF_Parm | CPF_OutParm | CPF_ZeroConstructor | CPF_ReferenceParm | CPF_IsPlainOldData | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic
UFUNCTION(BlueprintCallable)
FString MyFuncTestParam_NoConstIntRef(const int& value);
```
## 蓝图节点:
MyFuncTestParam_ConstIntOut的输出Value变成了输入的Value因为不能改变。
![Untitled](Untitled.png)
## 原理代码:
在代码中实际出现const就会增加CPF_ConstParam Flag。
```cpp
\Engine\Source\Programs\Shared\EpicGames.UHT\Parsers\UhtPropertyParser.cs 1030
if (propertySettings.PropertyCategory != UhtPropertyCategory.Member && !isTemplateArgument)
{
// const before the variable type support (only for params)
if (tokenReader.TryOptional("const"))
{
propertySettings.PropertyFlags |= EPropertyFlags.ConstParm;
propertySettings.MetaData.Add(UhtNames.NativeConst, "");
}
}
```

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# DisplayName
- **功能描述:** 更改函数参数在蓝图节点上的显示名字
- **元数据类型:** string="abc"
- **引擎模块:** Blueprint, Parameter
- **作用机制:** 在Meta中加入[DisplayName](../../../../Meta/Blueprint/DisplayName.md)
- **常用程度:** ★★★★★
注意UPARAM也可以用在返回值上默认值是ReturnValue。
## 测试代码:
```cpp
//(DisplayName = My Other Name)
UFUNCTION(BlueprintCallable)
UPARAM(DisplayName = "My Return String") FString MyFuncTestParam_DisplayName(UPARAM(DisplayName = "My Other Name") int value);
```
## 蓝图节点:
![Untitled](Untitled.png)

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# Required
- **功能描述:** 指定函数的参数节点必须连接提供一个值
- **元数据类型:** bool
- **引擎模块:** Blueprint, Parameter
- **作用机制:** 在PropertyFlags中加入[CPF_RequiredParm](../../../../Flags/EPropertyFlags/CPF_RequiredParm.md)
- **常用程度:** ★★
指定函数的参数节点必须连接个变量来提供一个值。
如果参数上有提供默认值,该标志依然会忽略默认值,认为还是没提供值。还是必须要连接变量。
## 测试代码:
```cpp
//PropertyFlags: CPF_Parm | CPF_ZeroConstructor | CPF_RequiredParm | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic
UFUNCTION(BlueprintCallable)
FString MyFuncTestParam_RequiredObject(UPARAM(Required) UObject* objValue);
//(CPP_Default_intValue = 123, ModuleRelativePath = Function/Param/MyFunction_TestParam.h)
//PropertyFlags: CPF_Parm | CPF_ZeroConstructor | CPF_RequiredParm | CPF_IsPlainOldData | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic
UFUNCTION(BlueprintCallable)
FString MyFuncTestParam_RequiredInt(UPARAM(Required) int intValue=123);
```
## 蓝图节点:
![Untitled](Untitled.png)
如果不连一个节点,编译时会报错:
Pin Int Value must be linked to another node (in My Func Test Param Required Int )
Pin Obj Value must be linked to another node (in My Func Test Param Required Object )
## 原理:
根据这个标记来判断。
```cpp
const bool bIsRequiredParam = Param->HasAnyPropertyFlags(CPF_RequiredParm);
// Don't let the user edit the default value if the parameter is required to be explicit.
Pin->bDefaultValueIsIgnored |= bIsRequiredParam;
```

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# ref
- **功能描述:** 使得函数的参数变成引用类型
- **元数据类型:** bool
- **引擎模块:** Blueprint, Parameter
- **作用机制:** 在PropertyFlags中加入[CPF_ReferenceParm](../../../../Flags/EPropertyFlags/CPF_ReferenceParm.md)
- **常用程度:★★★★★**
普通参数和引用参数的区别是在获取参数的时候Ref类型会直接获得实参的引用而不是拷贝。这样就可以避免拷贝保存修改。
单纯的&参数是会被解析成输出返回参数因此要用ref再继续标明。
## 测试代码:
```cpp
//PropertyFlags: CPF_Parm | CPF_OutParm | CPF_ZeroConstructor | CPF_IsPlainOldData | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic
UFUNCTION(BlueprintCallable)
FString MyFuncTestParam_Default(int& refValue);
//PropertyFlags: CPF_Parm | CPF_OutParm | CPF_ZeroConstructor | CPF_ReferenceParm | CPF_IsPlainOldData | CPF_NoDestructor | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic
UFUNCTION(BlueprintCallable)
FString MyFuncTestParam_Ref(UPARAM(ref) int& refValue);
UFUNCTION(BlueprintCallable)
FString MyFuncTestParam_Copy(int value);
```
## 蓝图的代码:
![Untitled](Untitled.png)
## 原理:
ref参数在UHT生成时会用P_GET_PROPERTY_REF来获得
```cpp
#define P_GET_PROPERTY(PropertyType, ParamName) \
PropertyType::TCppType ParamName = PropertyType::GetDefaultPropertyValue(); \
Stack.StepCompiledIn<PropertyType>(&ParamName);
#define P_GET_PROPERTY_REF(PropertyType, ParamName) \
PropertyType::TCppType ParamName##Temp = PropertyType::GetDefaultPropertyValue(); \
PropertyType::TCppType& ParamName = Stack.StepCompiledInRef<PropertyType, PropertyType::TCppType>(&ParamName##Temp);
```