vault backup: 2024-10-12 17:19:45
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# Interp
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- **功能描述:** 指定该属性值可暴露到时间轴里编辑,在平常的Timeline或UMG的动画里使用。
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- **元数据类型:** bool
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- **引擎模块:** Sequencer
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- **作用机制:** 在PropertyFlags中加入[CPF_Edit](../../../../Flags/EPropertyFlags/CPF_Edit.md), [CPF_BlueprintVisible](../../../../Flags/EPropertyFlags/CPF_BlueprintVisible.md), [CPF_Interp](../../../../Flags/EPropertyFlags/CPF_Interp.md)
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- **常用程度:** ★★★
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该属性可以暴露到时间轴里,一般用来编辑动画。
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## 示例代码:
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```cpp
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UCLASS(Blueprintable, BlueprintType)
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class INSIDER_API AMyProperty_Interp :public AActor
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{
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public:
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Interp, Category = Animation)
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FVector MyInterpVector;
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};
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```
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## 示例效果:
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影响的是属性上的该标志
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从而可以在Sequencer里对该属性添加Track
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