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# SimpleDisplay
- **功能描述:** 在细节面板中直接可见,不折叠到高级中。
- **元数据类型:** bool
- **引擎模块:** DetailsPanel, Editor
- **作用机制:** 在PropertyFlags中加入[CPF_SimpleDisplay](../../../../Flags/EPropertyFlags/CPF_SimpleDisplay.md)
- **常用程度:** ★★★
在细节面板中直接可见,不折叠到高级中。
默认情况下本身就是不折叠但可以用来覆盖掉类上的AdvancedClassDisplay的设置。具体可参见AdvancedClassDisplay的代码和效果。
## 示例代码:
```cpp
UCLASS(Blueprintable, BlueprintType)
class INSIDER_API UMyProperty_Test :public UObject
{
//PropertyFlags: CPF_Edit | CPF_ZeroConstructor | CPF_IsPlainOldData | CPF_NoDestructor | CPF_SimpleDisplay | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic
UPROPERTY(EditAnywhere, SimpleDisplay, Category = Display)
int32 MyInt_SimpleDisplay = 123;
//PropertyFlags: CPF_Edit | CPF_ZeroConstructor | CPF_IsPlainOldData | CPF_NoDestructor | CPF_AdvancedDisplay | CPF_HasGetValueTypeHash | CPF_NativeAccessSpecifierPublic
UPROPERTY(EditAnywhere, AdvancedDisplay, Category = Display)
int32 MyInt_AdvancedDisplay = 123;
}
```
## 示例效果:
![Untitled](Untitled.png)
## 原理:
如果有CPF_SimpleDisplay则bAdvanced =false
```cpp
void FPropertyNode::InitNode(const FPropertyNodeInitParams& InitParams)
{
// Property is advanced if it is marked advanced or the entire class is advanced and the property not marked as simple
static const FName Name_AdvancedClassDisplay("AdvancedClassDisplay");
bool bAdvanced = Property.IsValid() ? ( Property->HasAnyPropertyFlags(CPF_AdvancedDisplay) || ( !Property->HasAnyPropertyFlags( CPF_SimpleDisplay ) && Property->GetOwnerClass() && Property->GetOwnerClass()->GetBoolMetaData(Name_AdvancedClassDisplay) ) ) : false;
}
```

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