vault backup: 2024-10-12 17:19:45
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# ReplicatedUsing
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- **功能描述:** 指定一个通知回调函数,在属性通过网络更新后执行。
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- **元数据类型:** string="abc"
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- **引擎模块:** Network
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- **作用机制:** 在PropertyFlags中加入[CPF_Net](../../../../Flags/EPropertyFlags/CPF_Net.md), [CPF_RepNotify](../../../../Flags/EPropertyFlags/CPF_RepNotify.md)
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- **常用程度:** ★★★★★
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ReplicatedUsing 可以接受无参数的函数,或是带一个参数的函数携带旧值。一般在OnRep函数里,做一些开启关闭的相应操作,比如enabled的复制就会触发相应的后续逻辑。
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## 测试代码:
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```jsx
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UCLASS(Blueprintable, BlueprintType)
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class INSIDER_API AMyProperty_Network :public AActor
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{
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public:
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GENERATED_BODY()
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protected:
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UFUNCTION()
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void OnRep_MyInt(int32 oldValue);
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UPROPERTY(EditAnywhere, BlueprintReadWrite, ReplicatedUsing = OnRep_MyInt)
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int32 MyInt_ReplicatedUsing = 123;
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};
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void AMyProperty_Network::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
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{
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AMyProperty_Network, MyInt_ReplicatedUsing);
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}
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```
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在蓝图中等价于RepNotify的作用。
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