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# ClassFlags :
|Name |Feature |Trait |Value|Description |UCLASS |Related to UPROPERTY|
|------------------------------------|--------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-----|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------|--------------------|
|CLASS_Abstract |Blueprint | |0x00000001|指定这个类是抽象基类,不可实例化 |[Abstract](../Specifier/UCLASS/Blueprint/Abstract/Abstract.md) | |
|CLASS_Const |Blueprint |Inherit |0x00010000|该类的所有属性和函数都是const的也应该被暴露为const |[Const](../Specifier/UCLASS/Blueprint/Const/Const.md) | |
|CLASS_CompiledFromBlueprint |Blueprint | |0x00040000u|指定该类从蓝图的编译中创建 | | |
|CLASS_NewerVersionExists |Blueprint | |0x80000000u| | | |
|CLASS_NoExport |UHT | |0x00000100u|不暴露到C++头文件,不生成注册代码 |[NoExport](../Specifier/UCLASS/UHT/NoExport.md) | |
|CLASS_CustomConstructor |UHT | |0x00008000u|不创建一个默认构造函数只在C++环境下使用 |[CustomConstructor](../Specifier/UCLASS/UHT/CustomConstructor.md) | |
|CLASS_Deprecated |Editor |Inherit |0x02000000u|显示废弃警告 |[Deprecated](../Specifier/UCLASS/Development/Deprecated/Deprecated.md) | |
|CLASS_HideDropDown |Editor | |0x04000000u|类不在右键选择框中显示 |[HideDropDown](../Specifier/UCLASS/TypePicker/HideDropDown/HideDropDown.md) | |
|CLASS_EditInlineNew |Editor | |0x00001000u|对象可以通过EditinlineNew按钮构造 |[EditInlineNew](../Specifier/UCLASS/Instance/EditInlineNew/EditInlineNew.md), [NotEditInlineNew](../Specifier/UCLASS/Instance/NotEditInlineNew.md) | |
|CLASS_Hidden |Editor | |0x01000000u|不在编辑器的类浏览器和edit inline new中显示 | | |
|CLASS_CollapseCategories |Editor | |0x00002000u|属性在展示时不分目录 |[CollapseCategories](../Specifier/UCLASS/Category/CollapseCategories/CollapseCategories.md), [DontCollapseCategories](../Specifier/UCLASS/Category/DontCollapseCategories.md) | |
|CLASS_NotPlaceable |Behavior |Inherit |0x00000200u|不能被放置在场景中 |[Deprecated](../Specifier/UCLASS/Development/Deprecated/Deprecated.md), [NotPlaceable](../Specifier/UCLASS/Scene/NotPlaceable/NotPlaceable.md), [Placeable](../Specifier/UCLASS/Scene/Placeable/Placeable.md)| |
|CLASS_ReplicationDataIsSetUp |Behavior | |0x00000800u|是否在该类仍然需要调用SetUpRuntimeReplicationData | | |
|CLASS_MinimalAPI |DllExport | |0x00080000u|指定该类的最小导出,只导出获得类指针的函数 |[MinimalAPI](../Specifier/UCLASS/UHT/MinimalAPI/MinimalAPI.md) | |
|CLASS_RequiredAPI |DllExport |DefaultC++, Internal |0x00100000u|指定该类必须具有DLL导出导出所有函数和属性 |[UCLASS()](../Specifier/UCLASS/UHT/UCLASS().md) | |
| |DllExport | | | | | |
|CLASS_DefaultToInstanced |LoadConstruct |Inherit |0x00200000u|指定引用到该类的所有引用都默认创建个实例对象 |[DefaultToInstanced](../Specifier/UCLASS/Instance/DefaultToInstanced/DefaultToInstanced.md) | |
|CLASS_HasInstancedReference |LoadConstruct |Inherit |0x00800000u|类拥有组件属性 | | |
|CLASS_Parsed |LoadConstruct | |0x00000010u|成功解析完成 | | |
|CLASS_TokenStreamAssembled |LoadConstruct |DefaultC++ |0x00400000u|指定父类的TokenStream已经被成功合并到自身类上 |[UCLASS()](../Specifier/UCLASS/UHT/UCLASS().md) | |
|CLASS_LayoutChanging |LoadConstruct | | |指定该类的内存布局已经被改变因此目前还不能创建CDO | | |
|CLASS_Constructed |LoadConstruct |DefaultC++ |0x20000000u|类已经被构造完成 |[UCLASS()](../Specifier/UCLASS/UHT/UCLASS().md) | |
|CLASS_NeedsDeferredDependencyLoading|LoadConstruct |Inherit | |指定该类需要延迟依赖加载 |[NeedsDeferredDependencyLoading](../Specifier/UCLASS/Blueprint/NeedsDeferredDependencyLoading.md) | |
|CLASS_Transient |LoadConstruct |Inherit |0x00000008u|透明的,在序列化的时候被跳过 |[Transient](../Specifier/UCLASS/Serialization/Transient/Transient.md), [NonTransient](../Specifier/UCLASS/Serialization/NonTransient.md) | |
|CLASS_MatchedSerializers |LoadConstruct |DefaultC++, Internal |0x00000020u| |[UCLASS()](../Specifier/UCLASS/UHT/UCLASS().md), [MatchedSerializers](../Specifier/UCLASS/Serialization/MatchedSerializers/MatchedSerializers.md) | |
|CLASS_Native |Traits |DefaultC++ |0x00000080u|指定为原生类C++里创建的类 |[UCLASS()](../Specifier/UCLASS/UHT/UCLASS().md) | |
|CLASS_Intrinsic |Traits |DefaultC++ |0x10000000u|类在C++中定义且没有UHT生成的代码 |[Intrinsic](../Specifier/UCLASS/UHT/Intrinsic.md), [UCLASS()](../Specifier/UCLASS/UHT/UCLASS().md) | |
|CLASS_Interface |Traits | |0x00004000u|该类是一个接口 |[Interface](../Specifier/UCLASS/UHT/Interface.md) | |
|CLASS_Optional |Traits |Inherit |0x00000010u|This object type may not be available in certain context. (i.e. game runtime or in certain configuration). Optional class data is saved separately to other object types. (i.e. might use sidecar files) |[Optional](../Specifier/UCLASS/Serialization/Optional/Optional.md) | |
|CLASS_Config |Config |Inherit |0x00000004u|在构造的时候载入对象的config配置 | | |
|CLASS_DefaultConfig |Config |Inherit |0x00000002u|保存对象配置到DefaultXXX.ini而不是Local必须和CLASS_Config连用 |[DefaultConfig](../Specifier/UCLASS/Config/DefaultConfig/DefaultConfig.md) | |
|CLASS_ProjectUserConfig |Config |Inherit |0x00000040u|指定settings的config文件保存在Project/User*.ini 和CLASS_GlobalUserConfig类似 |[ProjectUserConfig](../Specifier/UCLASS/Config/ProjectUserConfig/ProjectUserConfig.md) | |
|CLASS_PerObjectConfig |Config |Inherit |0x00000400u|对每个对象进行配置,而不是在类级别 |[PerObjectConfig](../Specifier/UCLASS/Config/PerObjectConfig.md) | |
|CLASS_GlobalUserConfig |Config |Inherit |0x08000000u|类Setttings被保存到<AppData>/..../Blah.ini |[GlobalUserConfig](../Specifier/UCLASS/Config/GlobalUserConfig/GlobalUserConfig.md) | |
|CLASS_ConfigDoNotCheckDefaults |Config |Inherit |0x40000000u|指定对象配置将不会检查base/defaults ini |[ConfigDoNotCheckDefaults](../Specifier/UCLASS/Config/ConfigDoNotCheckDefaults.md) | |
|HasCustomFieldNotify | | | | |[CustomFieldNotify](../Specifier/UCLASS/UHT/CustomFieldNotify.md) | |

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# CLASS_Abstract
Value: 0x00000001
Description: 指定这个类是抽象基类,不可实例化
Feature: Blueprint
Status: Not started
UCLASS: Abstract (../../Specifier/UCLASS/Abstract.md)

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# CLASS_CollapseCategories
Value: 0x00002000u
Description: 属性在展示时不分目录
Feature: Editor
Status: Not started
UCLASS: CollapseCategories (../../Specifier/UCLASS/CollapseCategories.md), DontCollapseCategories (../../Specifier/UCLASS/DontCollapseCategories.md)

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# CLASS_CompiledFromBlueprint
Value: 0x00040000u
Description: 指定该类从蓝图的编译中创建
Feature: Blueprint
Status: Not started

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# CLASS_Config
Value: 0x00000004u
Description: 在构造的时候载入对象的config配置
Feature: Config
Status: Not started
Trait: Inherit

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# CLASS_ConfigDoNotCheckDefaults
Value: 0x40000000u
Description: 指定对象配置将不会检查base/defaults ini
Feature: Config
Status: Not started
Trait: Inherit
UCLASS: ConfigDoNotCheckDefaults (../../Specifier/UCLASS/ConfigDoNotCheckDefaults.md)

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# CLASS_Const
Value: 0x00010000
Description: 该类的所有属性和函数都是const的也应该被暴露为const
Feature: Blueprint
Status: Not started
Trait: Inherit
UCLASS: Const (../../Specifier/UCLASS/Const.md)

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# CLASS_Constructed
Value: 0x20000000u
Description: 类已经被构造完成
Feature: LoadConstruct
Status: Not started
Trait: DefaultC++
UCLASS: UCLASS() (../../Specifier/UCLASS/UCLASS().md)

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# CLASS_CustomConstructor
Value: 0x00008000u
Description: 不创建一个默认构造函数只在C++环境下使用
Feature: UHT
Status: Desprecated
UCLASS: CustomConstructor (../../Specifier/UCLASS/CustomConstructor.md)

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# CLASS_DefaultConfig
Value: 0x00000002u
Description: 保存对象配置到DefaultXXX.ini而不是Local必须和CLASS_Config连用
Feature: Config
Status: Not started
Trait: Inherit
UCLASS: DefaultConfig (../../Specifier/UCLASS/DefaultConfig.md)

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# CLASS_DefaultToInstanced
Value: 0x00200000u
Description: 指定引用到该类的所有引用都默认创建个实例对象
Feature: LoadConstruct
Status: Not started
Trait: Inherit
UCLASS: DefaultToInstanced (../../Specifier/UCLASS/DefaultToInstanced.md)

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# CLASS_Deprecated
Value: 0x02000000u
Description: 显示废弃警告
Feature: Editor
Status: Not started
Trait: Inherit
UCLASS: Deprecated (../../Specifier/UCLASS/Deprecated.md)

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# CLASS_EditInlineNew
Value: 0x00001000u
Description: 对象可以通过EditinlineNew按钮构造
Feature: Editor
Status: Not started
UCLASS: EditInlineNew (../../Specifier/UCLASS/EditInlineNew.md), NotEditInlineNew (../../Specifier/UCLASS/NotEditInlineNew.md)

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# CLASS_GlobalUserConfig
Value: 0x08000000u
Description: 类Setttings被保存到<AppData>/..../Blah.ini
Feature: Config
Status: Not started
Trait: Inherit
UCLASS: GlobalUserConfig (../../Specifier/UCLASS/GlobalUserConfig.md)

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# CLASS_HasInstancedReference
Value: 0x00800000u
Description: 类拥有组件属性
Feature: LoadConstruct
Status: Not started
Trait: Inherit

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# CLASS_Hidden
Value: 0x01000000u
Description: 不在编辑器的类浏览器和edit inline new中显示
Feature: Editor
Status: Not started

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# CLASS_HideDropDown
Value: 0x04000000u
Description: 类不在右键选择框中显示
Feature: Editor
Status: Not started
UCLASS: HideDropDown (../../Specifier/UCLASS/HideDropDown.md)

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# CLASS_Interface
Value: 0x00004000u
Description: 该类是一个接口
Feature: Traits
Status: Not started
UCLASS: Interface (../../Specifier/UCLASS/Interface.md)

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# CLASS_Intrinsic
Value: 0x10000000u
Description: 类在C++中定义且没有UHT生成的代码
Feature: Traits
Status: Not started
Trait: DefaultC++
UCLASS: Intrinsic (../../Specifier/UCLASS/Intrinsic.md), UCLASS() (../../Specifier/UCLASS/UCLASS().md)

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# CLASS_LayoutChanging
Description: 指定该类的内存布局已经被改变因此目前还不能创建CDO
Feature: LoadConstruct
Status: Desprecated

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# CLASS_MatchedSerializers
Value: 0x00000020u
Feature: LoadConstruct
Status: Done
Trait: DefaultC++, Internal
UCLASS: UCLASS() (../../Specifier/UCLASS/UCLASS().md), MatchedSerializers (../../Specifier/UCLASS/MatchedSerializers.md)
在UClass::IsSafeToSerializeToStructuredArchives中被使用只在NoExportTypes.h中使用标明采用结构序列化器。是否支持文本导入导出只在编辑器情况下使用。

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# CLASS_MinimalAPI
Value: 0x00080000u
Description: 指定该类的最小导出,只导出获得类指针的函数
Feature: DllExport
Status: Not started
UCLASS: MinimalAPI (../../Specifier/UCLASS/MinimalAPI.md)

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# CLASS_Native
Value: 0x00000080u
Description: 指定为原生类C++里创建的类
Feature: Traits
Status: Not started
Trait: DefaultC++
UCLASS: UCLASS() (../../Specifier/UCLASS/UCLASS().md)

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# CLASS_NeedsDeferredDependencyLoading
Description: 指定该类需要延迟依赖加载
Feature: LoadConstruct
Status: Not started
Trait: Inherit
UCLASS: NeedsDeferredDependencyLoading (../../Specifier/UCLASS/NeedsDeferredDependencyLoading.md)

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# CLASS_NewerVersionExists
Value: 0x80000000u
Feature: Blueprint
Status: Not started

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# CLASS_NoExport
Value: 0x00000100u
Description: 不暴露到C++头文件,不生成注册代码
Feature: UHT
Status: Desprecated
UCLASS: NoExport (../../Specifier/UCLASS/NoExport.md)

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# CLASS_NotPlaceable
Value: 0x00000200u
Description: 不能被放置在场景中
Feature: Behavior
Status: Not started
Trait: Inherit
UCLASS: Deprecated (../../Specifier/UCLASS/Deprecated.md), NotPlaceable (../../Specifier/UCLASS/NotPlaceable.md), Placeable (../../Specifier/UCLASS/Placeable.md)

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# CLASS_Optional
Value: 0x00000010u
Description: This object type may not be available in certain context. (i.e. game runtime or in certain configuration). Optional class data is saved separately to other object types. (i.e. might use sidecar files)
Feature: Traits
Status: Not started
Trait: Inherit
UCLASS: Optional (../../Specifier/UCLASS/Optional.md)

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# CLASS_Parsed
Value: 0x00000010u
Description: 成功解析完成
Feature: LoadConstruct
Status: Desprecated

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# CLASS_PerObjectConfig
Value: 0x00000400u
Description: 对每个对象进行配置,而不是在类级别
Feature: Config
Status: Not started
Trait: Inherit
UCLASS: PerObjectConfig (../../Specifier/UCLASS/PerObjectConfig.md)

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# CLASS_ProjectUserConfig
Value: 0x00000040u
Description: 指定settings的config文件保存在Project/User*.ini
和CLASS_GlobalUserConfig类似
Feature: Config
Status: Not started
Trait: Inherit
UCLASS: ProjectUserConfig (../../Specifier/UCLASS/ProjectUserConfig.md)

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# CLASS_ReplicationDataIsSetUp
Value: 0x00000800u
Description: 是否在该类仍然需要调用SetUpRuntimeReplicationData
Feature: Behavior
Status: Not started

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# CLASS_RequiredAPI
Value: 0x00100000u
Description: 指定该类必须具有DLL导出导出所有函数和属性
Feature: DllExport
Status: Not started
Trait: DefaultC++, Internal
UCLASS: UCLASS() (../../Specifier/UCLASS/UCLASS().md)
内部标记。标明这个类有用MODULENAME_API修饰会导出函数和属性。如果不写就不会有这个标记。

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# CLASS_TokenStreamAssembled
Value: 0x00400000u
Description: 指定父类的TokenStream已经被成功合并到自身类上
Feature: LoadConstruct
Status: Not started
Trait: DefaultC++
UCLASS: UCLASS() (../../Specifier/UCLASS/UCLASS().md)

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# CLASS_Transient
Value: 0x00000008u
Description: 透明的,在序列化的时候被跳过
Feature: LoadConstruct
Status: Not started
Trait: Inherit
UCLASS: Transient (../../Specifier/UCLASS/Transient.md), NonTransient (../../Specifier/UCLASS/NonTransient.md)

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# HasCustomFieldNotify
Status: Not started
UCLASS: CustomFieldNotify (../../Specifier/UCLASS/CustomFieldNotify.md)

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# EnumFlags :
| Name | Feature | Value | Description | UENUM | UENUM 1 |
| ------------------ | ------- | ---------- | ------------------------------------------------------- | ----- | ------------------------------------------ |
| Flags | Trait | 0x00000001 | Whether the UEnum represents a set of flags | | [Flags](../Specifier/UENUM/Flags/Flags.md) |
| NewerVersionExists | Trait | 0x00000002 | If set, this UEnum has been replaced by a newer version | | |

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# Flags
Value: 0x00000001
Description: Whether the UEnum represents a set of flags
Feature: Trait
UENUM 1: Flags (../../Specifier/UENUM/Flags.md)

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# NewerVersionExists
Value: 0x00000002
Description: If set, this UEnum has been replaced by a newer version
Feature: Trait

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# FunctionFlags :
|Name |Feature |Value |Description|UFUNCTION/UDELEGATE |UFUNCTION/UDELEGATE 1 |USTRUCT |
|------------------------------------|--------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-----------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------|----------------------------------------------|
|FUNC_Final |Trait |0x00000001 |Function is final (prebindable, non-overridable function).|[SealedEvent](../Specifier/UFUNCTION/Blueprint/SealedEvent/SealedEvent.md) | | |
|FUNC_RequiredAPI |Dll |0x00000002 |Indicates this function is DLL exported/imported.| | | |
|FUNC_BlueprintAuthorityOnly |Network |0x00000004 |Function will only run if the object has network authority|[BlueprintAuthorityOnly](../Specifier/UFUNCTION/Network/BlueprintAuthorityOnly/BlueprintAuthorityOnly.md) | | |
|FUNC_BlueprintCosmetic |Network |0x00000008 |Function is cosmetic in nature and should not be invoked on dedicated servers|[BlueprintCosmetic](../Specifier/UFUNCTION/Network/BlueprintCosmetic/BlueprintCosmetic.md) | | |
|FUNC_Net |Network |0x00000040 |Function is network-replicated.|[Client](../Specifier/UFUNCTION/Network/Client/Client.md), [NetMulticast](../Specifier/UFUNCTION/Network/NetMulticast/NetMulticast.md), [Server](../Specifier/UFUNCTION/Network/Server/Server.md), [ServiceRequest](../Specifier/UFUNCTION/Network/ServiceRequest.md), [ServiceResponse](../Specifier/UFUNCTION/Network/ServiceResponse.md)| | |
|FUNC_NetReliable |Network |0x00000080 |Function should be sent reliably on the network.|[Reliable](../Specifier/UFUNCTION/Network/Reliable.md), [ServiceRequest](../Specifier/UFUNCTION/Network/ServiceRequest.md), [ServiceResponse](../Specifier/UFUNCTION/Network/ServiceResponse.md) | | |
|FUNC_NetRequest |Network |0x00000100 |Function is sent to a net service|[ServiceRequest](../Specifier/UFUNCTION/Network/ServiceRequest.md) | | |
|FUNC_Exec |Trait |0x00000200 |Executable from command line.|[Exec](../Specifier/UFUNCTION/Exec/Exec.md) | | |
|FUNC_Native |Trait |0x00000400 |Native function.|[BlueprintImplementableEvent](../Specifier/UFUNCTION/Blueprint/BlueprintImplementableEvent/BlueprintImplementableEvent.md) | | |
|FUNC_Event |Trait |0x00000800 |Event function.|[BlueprintImplementableEvent](../Specifier/UFUNCTION/Blueprint/BlueprintImplementableEvent/BlueprintImplementableEvent.md), [BlueprintNativeEvent](../Specifier/UFUNCTION/Blueprint/BlueprintNativeEvent/BlueprintNativeEvent.md), [ServiceRequest](../Specifier/UFUNCTION/Network/ServiceRequest.md), [ServiceResponse](../Specifier/UFUNCTION/Network/ServiceResponse.md)| | |
|FUNC_NetResponse |Network |0x00001000 |Function response from a net service|[ServiceResponse](../Specifier/UFUNCTION/Network/ServiceResponse.md) | | |
|FUNC_Static | |0x00002000 |Static function.| | | |
|FUNC_NetMulticast |Network |0x00004000 |Function is networked multicast Server -> All Clients|[NetMulticast](../Specifier/UFUNCTION/Network/NetMulticast/NetMulticast.md) | | |
|FUNC_UbergraphFunction |Blueprint |0x00008000 |Function is used as the merge 'ubergraph' for a blueprint, only assigned when using the persistent 'ubergraph' frame| | | |
|FUNC_MulticastDelegate |Trait |0x00010000 |Function is a multi-cast delegate signature (also requires FUNC_Delegate to be set!)| | | |
|FUNC_Public |Trait |0x00020000 |Function is accessible in all classes (if overridden, parameters must remain unchanged).| | | |
|FUNC_Private |Trait |0x00040000 |Function is accessible only in the class it is defined in (cannot be overridden, but function name may be reused in subclasses. IOW: if overridden, parameters don't need to match, and Super.Func() cannot be accessed since it's private.)| | | |
|FUNC_Protected |Trait |0x00080000 |Function is accessible only in the class it is defined in and subclasses (if overridden, parameters much remain unchanged).| | | |
|FUNC_Delegate |Trait |0x00100000 |Function is delegate signature (either single-cast or multi-cast, depending on whether FUNC_MulticastDelegate is set.)| | | |
|FUNC_NetServer |Network |0x00200000 |Function is executed on servers (set by replication code if passes check)|[Server](../Specifier/UFUNCTION/Network/Server/Server.md) | | |
|FUNC_HasOutParms |Trait |0x00400000 |function has out (pass by reference) parameters| | | |
|FUNC_HasDefaults |Trait |0x00800000 |function has structs that contain defaults| | |[HasDefaults](../Specifier/USTRUCT/UHT/HasDefaults.md)|
|FUNC_NetClient |Network |0x01000000 |function is executed on clients|[Client](../Specifier/UFUNCTION/Network/Client/Client.md) | | |
|FUNC_DLLImport |Dll |0x02000000 |function is imported from a DLL| | | |
|FUNC_BlueprintCallable |Blueprint |0x04000000 |function can be called from blueprint code|[BlueprintGetter](../Specifier/UFUNCTION/Blueprint/BlueprintGetter.md), [BlueprintPure](../Specifier/UFUNCTION/Blueprint/BlueprintPure/BlueprintPure.md), [BlueprintSetter](../Specifier/UFUNCTION/Blueprint/BlueprintSetter.md), [BlueprintCallable](../Specifier/UFUNCTION/Blueprint/BlueprintCallable/BlueprintCallable.md)| | |
|FUNC_BlueprintEvent |Blueprint |0x08000000 |function can be overridden/implemented from a blueprint|[BlueprintImplementableEvent](../Specifier/UFUNCTION/Blueprint/BlueprintImplementableEvent/BlueprintImplementableEvent.md), [BlueprintNativeEvent](../Specifier/UFUNCTION/Blueprint/BlueprintNativeEvent/BlueprintNativeEvent.md) | | |
|FUNC_BlueprintPure |Blueprint |0x10000000 |function can be called from blueprint code, and is also pure (produces no side effects). If you set this, you should set FUNC_BlueprintCallable as well.|[BlueprintGetter](../Specifier/UFUNCTION/Blueprint/BlueprintGetter.md), [BlueprintPure](../Specifier/UFUNCTION/Blueprint/BlueprintPure/BlueprintPure.md) | | |
|FUNC_EditorOnly |Trait |0x20000000 |function can only be called from an editor scrippt.| | | |
|FUNC_Const |Trait |0x40000000 |function can be called from blueprint code, and only reads state (never writes state)| | | |
|FUNC_NetValidate |Network |0x80000000 |function must supply a _Validate implementation|[WithValidation](../Specifier/UFUNCTION/Network/WithValidation.md) | | |

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# FUNC_BlueprintAuthorityOnly
Value: 0x00000004
Description: Function will only run if the object has network authority
Feature: Network
UFUNCTION/UDELEGATE: BlueprintAuthorityOnly (../../Specifier/UFUNCTION/BlueprintAuthorityOnly.md)

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# FUNC_BlueprintCallable
Value: 0x04000000
Description: function can be called from blueprint code
Feature: Blueprint
UFUNCTION/UDELEGATE: BlueprintGetter (../../Specifier/UFUNCTION/BlueprintGetter.md), BlueprintPure (../../Specifier/UFUNCTION/BlueprintPure.md), BlueprintSetter (../../Specifier/UFUNCTION/BlueprintSetter.md), BlueprintCallable (../../Specifier/UFUNCTION/BlueprintCallable.md)

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# FUNC_BlueprintCosmetic
Value: 0x00000008
Description: Function is cosmetic in nature and should not be invoked on dedicated servers
Feature: Network
UFUNCTION/UDELEGATE: BlueprintCosmetic (../../Specifier/UFUNCTION/BlueprintCosmetic.md)

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# FUNC_BlueprintEvent
Value: 0x08000000
Description: function can be overridden/implemented from a blueprint
Feature: Blueprint
UFUNCTION/UDELEGATE: BlueprintImplementableEvent (../../Specifier/UFUNCTION/BlueprintImplementableEvent.md), BlueprintNativeEvent (../../Specifier/UFUNCTION/BlueprintNativeEvent.md)

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# FUNC_BlueprintPure
Value: 0x10000000
Description: function can be called from blueprint code, and is also pure (produces no side effects). If you set this, you should set FUNC_BlueprintCallable as well.
Feature: Blueprint
UFUNCTION/UDELEGATE: BlueprintGetter (../../Specifier/UFUNCTION/BlueprintGetter.md), BlueprintPure (../../Specifier/UFUNCTION/BlueprintPure.md)

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# FUNC_Const
Value: 0x40000000
Description: function can be called from blueprint code, and only reads state (never writes state)
Feature: Trait

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# FUNC_DLLImport
Value: 0x02000000
Description: function is imported from a DLL
Feature: Dll

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# FUNC_Delegate
Value: 0x00100000
Description: Function is delegate signature (either single-cast or multi-cast, depending on whether FUNC_MulticastDelegate is set.)
Feature: Trait

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# FUNC_EditorOnly
Value: 0x20000000
Description: function can only be called from an editor scrippt.
Feature: Trait

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# FUNC_Event
Value: 0x00000800
Description: Event function.
Feature: Trait
UFUNCTION/UDELEGATE: BlueprintImplementableEvent (../../Specifier/UFUNCTION/BlueprintImplementableEvent.md), BlueprintNativeEvent (../../Specifier/UFUNCTION/BlueprintNativeEvent.md), ServiceRequest (../../Specifier/UFUNCTION/ServiceRequest.md), ServiceResponse (../../Specifier/UFUNCTION/ServiceResponse.md)

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# FUNC_Exec
Value: 0x00000200
Description: Executable from command line.
Feature: Trait
UFUNCTION/UDELEGATE: Exec (../../Specifier/UFUNCTION/Exec.md)

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# FUNC_Final
Value: 0x00000001
Description: Function is final (prebindable, non-overridable function).
Feature: Trait
UFUNCTION/UDELEGATE: SealedEvent (../../Specifier/UFUNCTION/SealedEvent.md)

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# FUNC_HasDefaults
Value: 0x00800000
Description: function has structs that contain defaults
Feature: Trait
USTRUCT: HasDefaults (../../Specifier/USTRUCT/HasDefaults.md)

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# FUNC_HasOutParms
Value: 0x00400000
Description: function has out (pass by reference) parameters
Feature: Trait

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# FUNC_MulticastDelegate
Value: 0x00010000
Description: Function is a multi-cast delegate signature (also requires FUNC_Delegate to be set!)
Feature: Trait

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# FUNC_Native
Value: 0x00000400
Description: Native function.
Feature: Trait
UFUNCTION/UDELEGATE: BlueprintImplementableEvent (../../Specifier/UFUNCTION/BlueprintImplementableEvent.md)

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# FUNC_Net
Value: 0x00000040
Description: Function is network-replicated.
Feature: Network
UFUNCTION/UDELEGATE: Client (../../Specifier/UFUNCTION/Client.md), NetMulticast (../../Specifier/UFUNCTION/NetMulticast.md), Server (../../Specifier/UFUNCTION/Server.md), ServiceRequest (../../Specifier/UFUNCTION/ServiceRequest.md), ServiceResponse (../../Specifier/UFUNCTION/ServiceResponse.md)

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# FUNC_NetClient
Value: 0x01000000
Description: function is executed on clients
Feature: Network
UFUNCTION/UDELEGATE: Client (../../Specifier/UFUNCTION/Client.md)

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# FUNC_NetMulticast
Value: 0x00004000
Description: Function is networked multicast Server -> All Clients
Feature: Network
UFUNCTION/UDELEGATE: NetMulticast (../../Specifier/UFUNCTION/NetMulticast.md)

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# FUNC_NetReliable
Value: 0x00000080
Description: Function should be sent reliably on the network.
Feature: Network
UFUNCTION/UDELEGATE: Reliable (../../Specifier/UFUNCTION/Reliable.md), ServiceRequest (../../Specifier/UFUNCTION/ServiceRequest.md), ServiceResponse (../../Specifier/UFUNCTION/ServiceResponse.md)

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# FUNC_NetRequest
Value: 0x00000100
Description: Function is sent to a net service
Feature: Network
UFUNCTION/UDELEGATE: ServiceRequest (../../Specifier/UFUNCTION/ServiceRequest.md)

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# FUNC_NetResponse
Value: 0x00001000
Description: Function response from a net service
Feature: Network
UFUNCTION/UDELEGATE: ServiceResponse (../../Specifier/UFUNCTION/ServiceResponse.md)

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# FUNC_NetServer
Value: 0x00200000
Description: Function is executed on servers (set by replication code if passes check)
Feature: Network
UFUNCTION/UDELEGATE: Server (../../Specifier/UFUNCTION/Server.md)

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# FUNC_NetValidate
Value: 0x80000000
Description: function must supply a _Validate implementation
Feature: Network
UFUNCTION/UDELEGATE: WithValidation (../../Specifier/UFUNCTION/WithValidation.md)

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# FUNC_Private
Value: 0x00040000
Description: Function is accessible only in the class it is defined in (cannot be overridden, but function name may be reused in subclasses. IOW: if overridden, parameters don't need to match, and Super.Func() cannot be accessed since it's private.)
Feature: Trait

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# FUNC_Protected
Value: 0x00080000
Description: Function is accessible only in the class it is defined in and subclasses (if overridden, parameters much remain unchanged).
Feature: Trait

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# FUNC_Public
Value: 0x00020000
Description: Function is accessible in all classes (if overridden, parameters must remain unchanged).
Feature: Trait

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# FUNC_RequiredAPI
Value: 0x00000002
Description: Indicates this function is DLL exported/imported.
Feature: Dll

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# FUNC_Static
Value: 0x00002000
Description: Static function.

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# FUNC_UbergraphFunction
Value: 0x00008000
Description: Function is used as the merge 'ubergraph' for a blueprint, only assigned when using the persistent 'ubergraph' frame
Feature: Blueprint

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# ObjectMark :
|Name |Value |Description |
|------------------------------------|--------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
|OBJECTMARK_NOMARK |0x00000000 |Zero, nothing |
|OBJECTMARK_Saved |0x00000004 |Object has been saved via SavePackage. Temporary. |
|OBJECTMARK_TagImp |0x00000008 |Temporary import tag in load/save. |
|OBJECTMARK_TagExp |0x00000010 |Temporary export tag in load/save. |
|OBJECTMARK_NotForClient |0x00000020 |Temporary save tag for client load flag. |
|OBJECTMARK_NotForServer |0x00000040 |Temporary save tag for server load flag. |
|OBJECTMARK_NotAlwaysLoadedForEditorGame|0x00000080 |Temporary save tag for editorgame load flag. |
|OBJECTMARK_EditorOnly |0x00000100 |Temporary editor only flag |
|OBJECTMARK_NotForTargetPlatform |0x00000200 |Temporary save tag for stripping objets based on TargetPlatform |

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# OBJECTMARK_EditorOnly
Value: 0x00000100
Description: Temporary editor only flag

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# OBJECTMARK_NOMARK
Value: 0x00000000
Description: Zero, nothing

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# OBJECTMARK_NotAlwaysLoadedForEditorGame
Value: 0x00000080
Description: Temporary save tag for editorgame load flag.

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# OBJECTMARK_NotForClient
Value: 0x00000020
Description: Temporary save tag for client load flag.

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# OBJECTMARK_NotForServer
Value: 0x00000040
Description: Temporary save tag for server load flag.

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# OBJECTMARK_NotForTargetPlatform
Value: 0x00000200
Description: Temporary save tag for stripping objets based on TargetPlatform

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# OBJECTMARK_Saved
Value: 0x00000004
Description: Object has been saved via SavePackage. Temporary.

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# OBJECTMARK_TagExp
Value: 0x00000010
Description: Temporary export tag in load/save.

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# OBJECTMARK_TagImp
Value: 0x00000008
Description: Temporary import tag in load/save.

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# PropertyFlags :
| Name | Feature | Value | Description | UPARAM | UPROPERTY |
| ---------------------------------- | ------------- | ------------------ | ------------------------------------------------------------ | ------------------------------------------------- | ------------------------------------------------------------ |
| CPF_Edit | Editor | 0x0000000000000001 | Property is user-settable in the editor. | | [EditAnywhere](../Specifier/UPROPERTY/DetaisPanel/EditAnywhere/EditAnywhere.md), [EditDefaultsOnly](../Specifier/UPROPERTY/DetaisPanel/EditDefaultsOnly.md), [EditInstanceOnly](../Specifier/UPROPERTY/DetaisPanel/EditInstanceOnly.md), [VisibleAnywhere](../Specifier/UPROPERTY/DetaisPanel/VisibleAnywhere.md), [VisibleDefaultsOnly](../Specifier/UPROPERTY/DetaisPanel/VisibleDefaultsOnly.md), [VisibleInstanceOnly](../Specifier/UPROPERTY/DetaisPanel/VisibleInstanceOnly.md), [Interp](../Specifier/UPROPERTY/DetaisPanel/Interp/Interp.md) |
| CPF_ConstParm | Trait | 0x0000000000000002 | This is a constant function parameter | Const (Specifier/UPARAM/Const.md) | |
| CPF_BlueprintVisible | Blueprint | 0x0000000000000004 | This property can be read by blueprint code | | [BlueprintReadWrite](../Specifier/UPROPERTY/Blueprint/BlueprintReadWrite/BlueprintReadWrite.md), [BlueprintReadOnly](../Specifier/UPROPERTY/Blueprint/BlueprintReadOnly/BlueprintReadOnly.md), [BlueprintSetter](../Specifier/UPROPERTY/Blueprint/BlueprintSetter.md), [BlueprintGetter](../Specifier/UPROPERTY/Blueprint/BlueprintGetter/BlueprintGetter.md), [Interp](../Specifier/UPROPERTY/DetaisPanel/Interp/Interp.md) |
| CPF_ExportObject | Serialization | 0x0000000000000008 | Object can be exported with actor. | | [Instanced](../Specifier/UPROPERTY/Instance/Instanced/Instanced.md), [Export](../Specifier/UPROPERTY/Serialization/Export/Export.md) |
| CPF_BlueprintReadOnly | Blueprint | 0x0000000000000010 | This property cannot be modified by blueprint code | | [BlueprintReadOnly](../Specifier/UPROPERTY/Blueprint/BlueprintReadOnly/BlueprintReadOnly.md), [BlueprintGetter](../Specifier/UPROPERTY/Blueprint/BlueprintGetter/BlueprintGetter.md) |
| CPF_Net | Network | 0x0000000000000020 | Property is relevant to network replication. | | [Replicated](../Specifier/UPROPERTY/Network/Replicated.md), [ReplicatedUsing](../Specifier/UPROPERTY/Network/ReplicatedUsing/ReplicatedUsing.md) |
| CPF_EditFixedSize | Editor | 0x0000000000000040 | Indicates that elements of an array can be modified, but its size cannot be changed. | | [EditFixedSize](../Specifier/UPROPERTY/DetaisPanel/EditFixedSize/EditFixedSize.md) |
| CPF_Parm | Function | 0x0000000000000080 | Function/When call parameter. | | |
| CPF_OutParm | Function | 0x0000000000000100 | Value is copied out after function call. | | |
| CPF_ZeroConstructor | Trait | 0x0000000000000200 | memset is fine for construction | | |
| CPF_ReturnParm | Function | 0x0000000000000400 | Return value. | | |
| CPF_DisableEditOnTemplate | Editor | 0x0000000000000800 | Disable editing of this property on an archetype/sub-blueprint | | [EditInstanceOnly](../Specifier/UPROPERTY/DetaisPanel/EditInstanceOnly.md), [VisibleInstanceOnly](../Specifier/UPROPERTY/DetaisPanel/VisibleInstanceOnly.md) |
| CPF_NonNullable | Trait | 0x0000000000001000 | Object property can never be null | | |
| CPF_Transient | Serialization | 0x0000000000002000 | Property is transient: shouldn't be saved or loaded, except for Blueprint CDOs. | | [Transient](../Specifier/UPROPERTY/Serialization/Transient/Transient.md) |
| CPF_Config | Config | 0x0000000000004000 | Property should be loaded/saved as permanent profile. | | [Config](../Specifier/UPROPERTY/Config/Config.md) |
| CPF_RequiredParm | Editor | 0x0000000000008000 | Parameter must be linked explicitly in blueprint. Leaving the parameter out results in a compile error. | Required (Specifier/UPARAM/Required.md) | |
| CPF_DisableEditOnInstance | Editor | 0x0000000000010000 | Disable editing on an instance of this class | | [EditDefaultsOnly](../Specifier/UPROPERTY/DetaisPanel/EditDefaultsOnly.md), [VisibleDefaultsOnly](../Specifier/UPROPERTY/DetaisPanel/VisibleDefaultsOnly.md) |
| CPF_EditConst | Editor | 0x0000000000020000 | Property is uneditable in the editor. | | [VisibleAnywhere](../Specifier/UPROPERTY/DetaisPanel/VisibleAnywhere.md) |
| CPF_GlobalConfig | Config | 0x0000000000040000 | Load config from base class, not subclass. | | [GlobalConfig](../Specifier/UPROPERTY/Config/GlobalConfig/GlobalConfig.md) |
| CPF_InstancedReference | Trait | 0x0000000000080000 | Property is a component references. | | [Instanced](../Specifier/UPROPERTY/Instance/Instanced/Instanced.md) |
| CPF_DuplicateTransient | Serialization | 0x0000000000200000 | Property should always be reset to the default value during any type of duplication (copy/paste, binary duplication, etc.) | | [DuplicateTransient](../Specifier/UPROPERTY/Serialization/DuplicateTransient/DuplicateTransient.md) |
| CPF_SaveGame | Serialization | 0x0000000001000000 | Property should be serialized for save games, this is only checked for game-specific archives with ArIsSaveGame | | |
| CPF_NoClear | Editor | 0x0000000002000000 | Hide clear button. | | [NoClear](../Specifier/UPROPERTY/DetaisPanel/NoClear/NoClear.md) |
| CPF_ReferenceParm | Function | 0x0000000008000000 | Value is passed by reference; CPF_OutParam and CPF_Param should also be set. | ref (Specifier/UPARAM/ref.md) | |
| CPF_BlueprintAssignable | Blueprint | 0x0000000010000000 | MC Delegates only. Property should be exposed for assigning in blueprint code | | [BlueprintAssignable](../Specifier/UPROPERTY/Blueprint/BlueprintAssignable/BlueprintAssignable.md) |
| CPF_Deprecated | Trait | 0x0000000020000000 | Property is deprecated. Read it from an archive, but don't save it. | | |
| CPF_IsPlainOldData | Trait | 0x0000000040000000 | If this is set, then the property can be memcopied instead of CopyCompleteValue / CopySingleValue | | |
| CPF_RepSkip | Network | 0x0000000080000000 | Not replicated. For non replicated properties in replicated structs | NotReplicated (Specifier/UPARAM/NotReplicated.md) | [NotReplicated](../Specifier/UPROPERTY/Network/NotReplicated.md) |
| CPF_RepNotify | Network | 0x0000000100000000 | Notify actors when a property is replicated | | [ReplicatedUsing](../Specifier/UPROPERTY/Network/ReplicatedUsing/ReplicatedUsing.md) |
| CPF_Interp | Editor | 0x0000000200000000 | interpolatable property for use with cinematics | | [Interp](../Specifier/UPROPERTY/DetaisPanel/Interp/Interp.md) |
| CPF_NonTransactional | Editor | 0x0000000400000000 | Property isn't transacted | | [NonTransactional](../Specifier/UPROPERTY/DetaisPanel/NonTransactional/NonTransactional.md) |
| CPF_EditorOnly | Editor | 0x0000000800000000 | Property should only be loaded in the editor | | |
| CPF_NoDestructor | Trait | 0x0000001000000000 | No destructor | | |
| CPF_AutoWeak | Trait | 0x0000004000000000 | Only used for weak pointers, means the export type is autoweak | | |
| CPF_ContainsInstancedReference | Trait | 0x0000008000000000 | Property contains component references. | | |
| CPF_AssetRegistrySearchable | Editor | 0x0000010000000000 | asset instances will add properties with this flag to the asset registry automatically | | [AssetRegistrySearchable](../Specifier/UPROPERTY/Asset/AssetRegistrySearchable/AssetRegistrySearchable.md) |
| CPF_SimpleDisplay | Editor | 0x0000020000000000 | The property is visible by default in the editor details view | | [SimpleDisplay](../Specifier/UPROPERTY/DetaisPanel/SimpleDisplay/SimpleDisplay.md) |
| CPF_AdvancedDisplay | Editor | 0x0000040000000000 | The property is advanced and not visible by default in the editor details view | | [AdvancedDisplay](../Specifier/UPROPERTY/DetaisPanel/AdvancedDisplay/AdvancedDisplay.md) |
| CPF_Protected | Editor | 0x0000080000000000 | property is protected from the perspective of script | | |
| CPF_BlueprintCallable | Blueprint | 0x0000100000000000 | MC Delegates only. Property should be exposed for calling in blueprint code | | [BlueprintCallable](../Specifier/UPROPERTY/Blueprint/BlueprintCallable/BlueprintCallable.md) |
| CPF_BlueprintAuthorityOnly | Network | 0x0000200000000000 | MC Delegates only. This delegate accepts (only in blueprint) only events with BlueprintAuthorityOnly. | | [BlueprintAuthorityOnly](../Specifier/UPROPERTY/Blueprint/BlueprintAuthorityOnly/BlueprintAuthorityOnly.md) |
| CPF_TextExportTransient | Serialization | 0x0000400000000000 | Property shouldn't be exported to text format (e.g. copy/paste) | | [TextExportTransient](../Specifier/UPROPERTY/Serialization/TextExportTransient.md) |
| CPF_NonPIEDuplicateTransient | Serialization | 0x0000800000000000 | Property should only be copied in PIE | | [NonPIEDuplicateTransient](../Specifier/UPROPERTY/Serialization/NonPIEDuplicateTransient/NonPIEDuplicateTransient.md) |
| CPF_ExposeOnSpawn | Trait | 0x0001000000000000 | Property is exposed on spawn | | |
| CPF_PersistentInstance | Serialization | 0x0002000000000000 | A object referenced by the property is duplicated like a component. (Each actor should have an own instance.) | | [Instanced](../Specifier/UPROPERTY/Instance/Instanced/Instanced.md) |
| CPF_UObjectWrapper | Trait | 0x0004000000000000 | Property was parsed as a wrapper class like TSubclassOf<T>, FScriptInterface etc., rather than a USomething* | | |
| CPF_HasGetValueTypeHash | Trait | 0x0008000000000000 | This property can generate a meaningful hash value. | | |
| CPF_NativeAccessSpecifierPublic | Trait | 0x0010000000000000 | Public native access specifier | | |
| CPF_NativeAccessSpecifierProtected | Trait | 0x0020000000000000 | Protected native access specifier | | |
| CPF_NativeAccessSpecifierPrivate | Trait | 0x0040000000000000 | Private native access specifier | | |
| CPF_SkipSerialization | Serialization | 0x0080000000000000 | Property shouldn't be serialized, can still be exported to text | | [SkipSerialization](../Specifier/UPROPERTY/Serialization/SkipSerialization/SkipSerialization.md) |

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# CPF_AdvancedDisplay
Value: 0x0000040000000000
Description: The property is advanced and not visible by default in the editor details view
Feature: Editor
UPROPERTY: AdvancedDisplay (../../Specifier/UPROPERTY/AdvancedDisplay.md)

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# CPF_AssetRegistrySearchable
Value: 0x0000010000000000
Description: asset instances will add properties with this flag to the asset registry automatically
Feature: Editor
UPROPERTY: AssetRegistrySearchable (../../Specifier/UPROPERTY/AssetRegistrySearchable.md)

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# CPF_AutoWeak
Value: 0x0000004000000000
Description: Only used for weak pointers, means the export type is autoweak
Feature: Trait

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# CPF_BlueprintAssignable
Value: 0x0000000010000000
Description: MC Delegates only. Property should be exposed for assigning in blueprint code
Feature: Blueprint
UPROPERTY: BlueprintAssignable (../../Specifier/UPROPERTY/BlueprintAssignable.md)

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# CPF_BlueprintAuthorityOnly
Value: 0x0000200000000000
Description: MC Delegates only. This delegate accepts (only in blueprint) only events with BlueprintAuthorityOnly.
Feature: Network
UPROPERTY: BlueprintAuthorityOnly (../../Specifier/UPROPERTY/BlueprintAuthorityOnly.md)

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# CPF_BlueprintCallable
Value: 0x0000100000000000
Description: MC Delegates only. Property should be exposed for calling in blueprint code
Feature: Blueprint
UPROPERTY: BlueprintCallable (../../Specifier/UPROPERTY/BlueprintCallable.md)

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# CPF_BlueprintReadOnly
Value: 0x0000000000000010
Description: This property cannot be modified by blueprint code
Feature: Blueprint
UPROPERTY: BlueprintReadOnly (../../Specifier/UPROPERTY/BlueprintReadOnly.md), BlueprintGetter (../../Specifier/UPROPERTY/BlueprintGetter.md)

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# CPF_BlueprintVisible
Value: 0x0000000000000004
Description: This property can be read by blueprint code
Feature: Blueprint
UPROPERTY: BlueprintReadWrite (../../Specifier/UPROPERTY/BlueprintReadWrite.md), BlueprintReadOnly (../../Specifier/UPROPERTY/BlueprintReadOnly.md), BlueprintSetter (../../Specifier/UPROPERTY/BlueprintSetter.md), BlueprintGetter (../../Specifier/UPROPERTY/BlueprintGetter.md), Interp (../../Specifier/UPROPERTY/Interp.md)

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# CPF_Config
Value: 0x0000000000004000
Description: Property should be loaded/saved as permanent profile.
Feature: Config
UPROPERTY: Config (../../Specifier/UPROPERTY/Config.md)

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# CPF_ConstParm
Value: 0x0000000000000002
Description: This is a constant function parameter
Feature: Trait
UPARAM: Const (../../Specifier/UPARAM/Const.md)

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# CPF_ContainsInstancedReference
Value: 0x0000008000000000
Description: Property contains component references.
Feature: Trait

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# CPF_Deprecated
Value: 0x0000000020000000
Description: Property is deprecated. Read it from an archive, but don't save it.
Feature: Trait

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# CPF_DisableEditOnInstance
Value: 0x0000000000010000
Description: Disable editing on an instance of this class
Feature: Editor
UPROPERTY: EditDefaultsOnly (../../Specifier/UPROPERTY/EditDefaultsOnly.md), VisibleDefaultsOnly (../../Specifier/UPROPERTY/VisibleDefaultsOnly.md)

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# CPF_DisableEditOnTemplate
Value: 0x0000000000000800
Description: Disable editing of this property on an archetype/sub-blueprint
Feature: Editor
UPROPERTY: EditInstanceOnly (../../Specifier/UPROPERTY/EditInstanceOnly.md), VisibleInstanceOnly (../../Specifier/UPROPERTY/VisibleInstanceOnly.md)

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# CPF_DuplicateTransient
Value: 0x0000000000200000
Description: Property should always be reset to the default value during any type of duplication (copy/paste, binary duplication, etc.)
Feature: Serialization
UPROPERTY: DuplicateTransient (../../Specifier/UPROPERTY/DuplicateTransient.md)

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# CPF_Edit
Value: 0x0000000000000001
Description: Property is user-settable in the editor.
Feature: Editor
UPROPERTY: EditAnywhere (../../Specifier/UPROPERTY/EditAnywhere.md), EditDefaultsOnly (../../Specifier/UPROPERTY/EditDefaultsOnly.md), EditInstanceOnly (../../Specifier/UPROPERTY/EditInstanceOnly.md), VisibleAnywhere (../../Specifier/UPROPERTY/VisibleAnywhere.md), VisibleDefaultsOnly (../../Specifier/UPROPERTY/VisibleDefaultsOnly.md), VisibleInstanceOnly (../../Specifier/UPROPERTY/VisibleInstanceOnly.md), Interp (../../Specifier/UPROPERTY/Interp.md)

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# CPF_EditConst
Value: 0x0000000000020000
Description: Property is uneditable in the editor.
Feature: Editor
UPROPERTY: VisibleAnywhere (../../Specifier/UPROPERTY/VisibleAnywhere.md)

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# CPF_EditFixedSize
Value: 0x0000000000000040
Description: Indicates that elements of an array can be modified, but its size cannot be changed.
Feature: Editor
UPROPERTY: EditFixedSize (../../Specifier/UPROPERTY/EditFixedSize.md)

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# CPF_EditorOnly
Value: 0x0000000800000000
Description: Property should only be loaded in the editor
Feature: Editor

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