From 25108f63ec70704dda1fd8840b62b1e4edcce8b6 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Fri, 21 Feb 2025 12:21:23 +0800 Subject: [PATCH] vault backup: 2025-02-21 12:21:22 --- .../卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md index 2e2c702..277b157 100644 --- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md +++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md @@ -51,7 +51,7 @@ rating: ⭐ ### 贴图 - base:基础色 - [x] rgb:亮面颜色 - - **a**:? + - **a**:?basecolor的A通道用于区分皮肤区域和头发区域? - ShadowMap (SSS) - [x] rgb:暗面颜色 - **a**:? @@ -68,7 +68,7 @@ rating: ⭐ - `(128,255]`:PBR高光 - [x] ilm(A):本衬线(基于UV制作,风格化内描边,原理参考先前文章),内描边Mask。 - [x] detail(texcoord[1]):细节遮罩,磨损贴图?。用第二套UV,与底色正片叠底混合(mul) -- decal +- [x] decal - VertexColor - VertexColor(R):褶皱与背面阴影Offset,将阴影向深处偏移 - VertexColor(G):明度存储组件信息