From 25108f63ec70704dda1fd8840b62b1e4edcce8b6 Mon Sep 17 00:00:00 2001
From: BlueRose <378100977@qq.com>
Date: Fri, 21 Feb 2025 12:21:23 +0800
Subject: [PATCH] vault backup: 2025-02-21 12:21:22

---
 .../卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md  | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md
index 2e2c702..277b157 100644
--- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md
+++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md
@@ -51,7 +51,7 @@ rating: ⭐
 ### 贴图
 - base:基础色
 	- [x] rgb:亮面颜色
-	- **a**:?
+	- **a**:?basecolor的A通道用于区分皮肤区域和头发区域?
 - ShadowMap (SSS)
 	- [x] rgb:暗面颜色
 	- **a**:?
@@ -68,7 +68,7 @@ rating: ⭐
 		- `(128,255]`:PBR高光
 	- [x] ilm(A):本衬线(基于UV制作,风格化内描边,原理参考先前文章),内描边Mask。
 - [x] detail(texcoord[1]):细节遮罩,磨损贴图?。用第二套UV,与底色正片叠底混合(mul)
-- decal
+- [x] decal
 - VertexColor
 	- VertexColor(R):褶皱与背面阴影Offset,将阴影向深处偏移
 	- VertexColor(G):明度存储组件信息