diff --git a/03-UnrealEngine/LevelScene/World Partition(世界分区).md b/03-UnrealEngine/LevelScene/World Partition(世界分区).md index f4f4696..1ddea29 100644 --- a/03-UnrealEngine/LevelScene/World Partition(世界分区).md +++ b/03-UnrealEngine/LevelScene/World Partition(世界分区).md @@ -149,4 +149,5 @@ p4 sizes -s //Project/Development/LiveDirector/Content/__ExternalActors__/Maps/M # Runtime Sequence驱动物体问题 1. WorldSettings关闭 EnableStreaming。所有场景Actor都会一直加载。 2. 对应Actor关闭Is Spatially Loaded,Actor会一直加载。 -3. 使用WorldPartitionRuntimeStateVolumn,设置DataLayer加载即可。 \ No newline at end of file +3. ~~使用WorldPartitionRuntimeStateVolumn,设置DataLayer加载即可。~~ 经过测试无效 +4. ~~Sequence使用DataLayerTracker设置为Activated无效。~~ \ No newline at end of file