From 29a1fe39e1d95f4283cf6fba6bae1393f6a07cbe Mon Sep 17 00:00:00 2001
From: BlueRose <378100977@qq.com>
Date: Tue, 10 Dec 2024 16:35:29 +0800
Subject: [PATCH] vault backup: 2024-12-10 16:35:29

---
 .../卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md     | 9 ++++++++-
 1 file changed, 8 insertions(+), 1 deletion(-)

diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md
index 7dec6be..6dd4d25 100644
--- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md
+++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md
@@ -23,10 +23,17 @@ rating: ⭐
 	FVisibleLightViewInfo:
 
 ## DynamicShadows
+### InitDynamicShadows() => CreateDynamicShadows() 
 InitViews() => FSceneRenderer::InitDynamicShadows()
+PS. UE5.3中相关逻辑移动到***CreateDynamicShadows()*** 中了。InitDynamicShadows() => BeginInitDynamicShadows() => BeginGatherShadowPrimitives() => CreateDynamicShadows()
+
+计算各种灯光类型,之后调用:
+- CreateWholeSceneProjectedShadow()
+- AddViewDependentWholeSceneShadowsForView()
+- SetupInteractionShadows()
+### CreateWholeSceneProjectedShadow
 
 
- **CreateWholeSceneProjectedShadow**
 
 # 阴影偏移
 可以考虑的Buffer有