vault backup: 2024-12-10 16:35:29
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@ -23,10 +23,17 @@ rating: ⭐
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FVisibleLightViewInfo:
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FVisibleLightViewInfo:
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## DynamicShadows
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## DynamicShadows
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### InitDynamicShadows() => CreateDynamicShadows()
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InitViews() => FSceneRenderer::InitDynamicShadows()
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InitViews() => FSceneRenderer::InitDynamicShadows()
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PS. UE5.3中相关逻辑移动到***CreateDynamicShadows()*** 中了。InitDynamicShadows() => BeginInitDynamicShadows() => BeginGatherShadowPrimitives() => CreateDynamicShadows()
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计算各种灯光类型,之后调用:
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- CreateWholeSceneProjectedShadow()
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- AddViewDependentWholeSceneShadowsForView()
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- SetupInteractionShadows()
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### CreateWholeSceneProjectedShadow
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**CreateWholeSceneProjectedShadow**
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# 阴影偏移
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# 阴影偏移
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可以考虑的Buffer有
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可以考虑的Buffer有
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