vault backup: 2025-09-02 12:08:31
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@@ -11,6 +11,7 @@ rating: ⭐
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- 知乎文章:
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- UE5
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- UE5 World Partition不完全指南:https://zhuanlan.zhihu.com/p/687020988
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- UE5的World Partition - quabqi的文章 - 知乎:https://zhuanlan.zhihu.com/p/675514420
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- UE4
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- UE4旧版方案:WorldComposition https://zhuanlan.zhihu.com/p/270172506
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- UE4场景流送机制:(一)场景加载: https://zhuanlan.zhihu.com/p/269493281
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@@ -24,7 +25,7 @@ PS.可以使用Tools-Convert Level,或者World Partition Convert Commandlet对
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- wp.Runtime.ToggleDrawRuntimeHash3D
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| | |
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| ------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------ |
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| **wp.Runtime.ToggleDrawRuntimeHash2D** | 开关世界分区运行时哈希的2D调试显示。 |
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| **wp.Runtime.ToggleDrawRuntimeHash3D** | 开关世界分区运行时哈希的3D调试显示。 |
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| **wp.Runtime.ShowRuntimeSpatialHashGridLevel** | 选择在显示世界分区运行时哈希时显示的网格级别。 |
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@@ -34,6 +35,7 @@ PS.可以使用Tools-Convert Level,或者World Partition Convert Commandlet对
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| **wp.Runtime.OverrideRuntimeSpatialHashLoadingRange** | 设置运行时加载范围。接受以下参数:<br><br>- `-grid=[index]`:设置你想影响的运行时网格。<br>- `-range=[override_loading_range]`: 设置新的运行时加载范围 |
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| **wp.Runtime.MaxLoadingLevelStreamingCells** | 限制并发加载的世界分区流单元的数量。 |
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| **wp.Runtime.HLOD 0** | 使用 `wp.Runtime.HLOD` 显示没有HLOD的世界。 |
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| wp.Editor.DumpStreamingGenerationLog | 输出所有大世界Actor信息。 |
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# 关卡实例化
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这2个选项在Actor右键菜单中(ActorSelection)
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@@ -225,9 +225,21 @@ FUIActionBindingHandle UCommonUserWidget::RegisterUIActionBinding(const FBindUIA
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- LyraBoundActionButton:继承自UCommonBoundActionButton
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# # CommonUI Navigating
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- https://www.youtube.com/watch?v=kZUwEEtkItg
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- [How to Handle Input and Navigation in Unreal Motion Graphics (UMG) | Unreal Fest Gold Coast 2024](https://www.youtube.com/watch?v=kZUwEEtkItg)
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- https://www.youtube.com/watch?v=iV5HygiBwGE
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https://www.youtube.com/watch?v=17nARa4jruc
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https://www.youtube.com/watch?v=aDoNLyUVy2o
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https://www.youtube.com/watch?v=QOoo_FNNHqY
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PS:
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1. 针对含有子Widget的控件(CommonActivatedWidget)需要勾选Auto Activate
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## 相关属性
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- Auto Activate:针对含有子Widget的控件(CommonActivatedWidget)需要勾选Auto Activate
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- Autp Restore Focus:这样Widget可以自动恢复焦点位置。
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## 相关事件
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- OnActivated:
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- OnDeactivated:
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- OnAddedToFocusPath:
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@@ -11,6 +11,7 @@ rating: ⭐⭐
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- https://www.youtube.com/watch?v=ZRaeiVAM4LI
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- 其他:
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- https://zhuanlan.zhihu.com/p/629225258
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- Unreal Engine 5 开发 — 开放世界中的植被优化 - Italink的文章 - 知乎 https://zhuanlan.zhihu.com/p/713731229
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- Tomlooman的优化建议:https://www.tomlooman.com/wp-content/uploads/2022/11/Unreal-Engine-Game-Optimization-on-a-Budget.pdf
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GPU Visualizer工具显示命令: **ProfileGPU**
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