vault backup: 2025-09-02 12:08:31

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2025-09-02 12:08:31 +08:00
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3 changed files with 28 additions and 13 deletions

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@@ -11,6 +11,7 @@ rating: ⭐
- 知乎文章:
- UE5
- UE5 World Partition不完全指南:https://zhuanlan.zhihu.com/p/687020988
- UE5的World Partition - quabqi的文章 - 知乎:https://zhuanlan.zhihu.com/p/675514420
- UE4
- UE4旧版方案WorldComposition https://zhuanlan.zhihu.com/p/270172506
- UE4场景流送机制场景加载 https://zhuanlan.zhihu.com/p/269493281
@@ -24,7 +25,7 @@ PS.可以使用Tools-Convert Level或者World Partition Convert Commandlet对
- wp.Runtime.ToggleDrawRuntimeHash3D
| | |
|---|---|
| ------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------ |
| **wp.Runtime.ToggleDrawRuntimeHash2D** | 开关世界分区运行时哈希的2D调试显示。 |
| **wp.Runtime.ToggleDrawRuntimeHash3D** | 开关世界分区运行时哈希的3D调试显示。 |
| **wp.Runtime.ShowRuntimeSpatialHashGridLevel** | 选择在显示世界分区运行时哈希时显示的网格级别。 |
@@ -34,6 +35,7 @@ PS.可以使用Tools-Convert Level或者World Partition Convert Commandlet对
| **wp.Runtime.OverrideRuntimeSpatialHashLoadingRange** | 设置运行时加载范围。接受以下参数:<br><br>- `-grid=[index]`:设置你想影响的运行时网格。<br>- `-range=[override_loading_range]`: 设置新的运行时加载范围 |
| **wp.Runtime.MaxLoadingLevelStreamingCells** | 限制并发加载的世界分区流单元的数量。 |
| **wp.Runtime.HLOD 0** | 使用 `wp.Runtime.HLOD` 显示没有HLOD的世界。 |
| wp.Editor.DumpStreamingGenerationLog | 输出所有大世界Actor信息。 |
# 关卡实例化
这2个选项在Actor右键菜单中ActorSelection

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@@ -225,9 +225,21 @@ FUIActionBindingHandle UCommonUserWidget::RegisterUIActionBinding(const FBindUIA
- LyraBoundActionButton继承自UCommonBoundActionButton
# # CommonUI Navigating
- https://www.youtube.com/watch?v=kZUwEEtkItg
- [How to Handle Input and Navigation in Unreal Motion Graphics (UMG) | Unreal Fest Gold Coast 2024](https://www.youtube.com/watch?v=kZUwEEtkItg)
- https://www.youtube.com/watch?v=iV5HygiBwGE
https://www.youtube.com/watch?v=17nARa4jruc
https://www.youtube.com/watch?v=aDoNLyUVy2o
https://www.youtube.com/watch?v=QOoo_FNNHqY
PS:
1. 针对含有子Widget的控件CommonActivatedWidget需要勾选Auto Activate
## 相关属性
- Auto Activate针对含有子Widget的控件CommonActivatedWidget需要勾选Auto Activate
- Autp Restore Focus这样Widget可以自动恢复焦点位置。
## 相关事件
- OnActivated
- OnDeactivated
- OnAddedToFocusPath

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@@ -11,6 +11,7 @@ rating: ⭐⭐
- https://www.youtube.com/watch?v=ZRaeiVAM4LI
- 其他:
- https://zhuanlan.zhihu.com/p/629225258
- Unreal Engine 5 开发 — 开放世界中的植被优化 - Italink的文章 - 知乎 https://zhuanlan.zhihu.com/p/713731229
- Tomlooman的优化建议:https://www.tomlooman.com/wp-content/uploads/2022/11/Unreal-Engine-Game-Optimization-on-a-Budget.pdf
GPU Visualizer工具显示命令 **ProfileGPU**