diff --git a/03-UnrealEngine/LevelScene/World Partition(世界分区).md b/03-UnrealEngine/LevelScene/World Partition(世界分区).md index bd6ac13..f4f4696 100644 --- a/03-UnrealEngine/LevelScene/World Partition(世界分区).md +++ b/03-UnrealEngine/LevelScene/World Partition(世界分区).md @@ -146,4 +146,7 @@ p4 sizes -s //Project/Development/LiveDirector/Content/__ExternalActors__/Maps/M -bDisableClothSimulation = this.IdolMesh.bDisablePostProcessBlueprint \ No newline at end of file +# Runtime Sequence驱动物体问题 +1. WorldSettings关闭 EnableStreaming。所有场景Actor都会一直加载。 +2. 对应Actor关闭Is Spatially Loaded,Actor会一直加载。 +3. 使用WorldPartitionRuntimeStateVolumn,设置DataLayer加载即可。 \ No newline at end of file