diff --git a/03-UnrealEngine/LevelScene/World Partition(世界分区).md b/03-UnrealEngine/LevelScene/World Partition(世界分区).md
index bd6ac13..f4f4696 100644
--- a/03-UnrealEngine/LevelScene/World Partition(世界分区).md	
+++ b/03-UnrealEngine/LevelScene/World Partition(世界分区).md	
@@ -146,4 +146,7 @@ p4 sizes -s //Project/Development/LiveDirector/Content/__ExternalActors__/Maps/M
 
 
 
-bDisableClothSimulation = this.IdolMesh.bDisablePostProcessBlueprint
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+# Runtime Sequence驱动物体问题
+1. WorldSettings关闭 EnableStreaming。所有场景Actor都会一直加载。
+2. 对应Actor关闭Is Spatially Loaded,Actor会一直加载。
+3. 使用WorldPartitionRuntimeStateVolumn,设置DataLayer加载即可。
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