vault backup: 2024-03-07 19:14:38
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@ -24,7 +24,7 @@ rating: ⭐
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# TODO
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1. 判断Velocity是否会在开启速度渲染时,写入到骨骼物体上?还说只会渲染到WPO上?植被是否会收到影响?
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2. 判断默认情况下SingleLayerWater是否会渲染数据到GBuffer上。 相关代码位置: **const bool bNeedsSeparateMainDirLightTexture = IsWaterDistanceFieldShadowEnabled(Parameters.Platform) || IsWaterVirtualShadowMapFilteringEnabled(Parameters.Platform);**
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1. 判断默认情况下SingleLayerWater是否会渲染数据到GBuffer上。 相关代码位置: **const bool bNeedsSeparateMainDirLightTexture = IsWaterDistanceFieldShadowEnabled(Parameters.Platform) || IsWaterVirtualShadowMapFilteringEnabled(Parameters.Platform);**
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# 最近开发计划
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1. [x] 添加ShaderModel
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