From 31b3b719fd81e930c12cf26223c1b52705a3c045 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Thu, 7 Mar 2024 19:14:39 +0800 Subject: [PATCH] vault backup: 2024-03-07 19:14:38 --- 03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md b/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md index 5ad75a9..4191a90 100644 --- a/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md +++ b/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md @@ -24,7 +24,7 @@ rating: ⭐ # TODO 1. 判断Velocity是否会在开启速度渲染时,写入到骨骼物体上?还说只会渲染到WPO上?植被是否会收到影响? -2. 判断默认情况下SingleLayerWater是否会渲染数据到GBuffer上。 相关代码位置: **const bool bNeedsSeparateMainDirLightTexture = IsWaterDistanceFieldShadowEnabled(Parameters.Platform) || IsWaterVirtualShadowMapFilteringEnabled(Parameters.Platform);** + 1. 判断默认情况下SingleLayerWater是否会渲染数据到GBuffer上。 相关代码位置: **const bool bNeedsSeparateMainDirLightTexture = IsWaterDistanceFieldShadowEnabled(Parameters.Platform) || IsWaterVirtualShadowMapFilteringEnabled(Parameters.Platform);** # 最近开发计划 1. [x] 添加ShaderModel