vault backup: 2025-06-25 20:44:29
This commit is contained in:
parent
1a62a416a3
commit
33539f99f0
@ -1 +1 @@
|
||||
{"Class":{"Class":{"currentFile":{"count":1,"lastUpdated":1748942840437}}},"DebugView":{"DebugView":{"internalLink":{"count":1,"lastUpdated":1749700323505}}},"XXXXX,之后点击回车。注:XXXXX为模拟器端口号,请参考打开的模拟器问题诊断内展示端口号或MuMu多开器12内的adb端口后再输入。":{"XXXXX,之后点击回车。注:XXXXX为模拟器端口号,请参考打开的模拟器问题诊断内展示端口号或MuMu多开器12内的adb端口后再输入。":{"currentFile":{"count":1,"lastUpdated":1750142832492}}},"\\Users\\loujiajie\\desktop\\log.txt":{"\\Users\\loujiajie\\desktop\\log.txt":{"currentFile":{"count":1,"lastUpdated":1750143148509}}}}
|
||||
{"Class":{"Class":{"currentFile":{"count":1,"lastUpdated":1748942840437}}},"DebugView":{"DebugView":{"internalLink":{"count":1,"lastUpdated":1749700323505}}},"XXXXX,之后点击回车。注:XXXXX为模拟器端口号,请参考打开的模拟器问题诊断内展示端口号或MuMu多开器12内的adb端口后再输入。":{"XXXXX,之后点击回车。注:XXXXX为模拟器端口号,请参考打开的模拟器问题诊断内展示端口号或MuMu多开器12内的adb端口后再输入。":{"currentFile":{"count":1,"lastUpdated":1750142832492}}},"\\Users\\loujiajie\\desktop\\log.txt":{"\\Users\\loujiajie\\desktop\\log.txt":{"currentFile":{"count":1,"lastUpdated":1750143148509}}},"相关线程安全变量:":{"相关线程安全变量:":{"currentFile":{"count":1,"lastUpdated":1750853529118}}}}
|
@ -16,6 +16,9 @@ rating: ⭐
|
||||
- ShaderWorldActor.h:[[#AShaderWorldActor]]
|
||||
- SWorld.h:[[#ASWorld]]
|
||||
|
||||
## FRenderCommandFence
|
||||
|
||||
|
||||
# USWorldSubsystem
|
||||
主要管理:
|
||||
- TArray<USWContextBase*> SW_Contexts
|
||||
@ -23,13 +26,13 @@ rating: ⭐
|
||||
# ASWorld
|
||||
|
||||
# AShaderWorldActor
|
||||
|
||||
## 大致启动流程
|
||||
大致启动流程:
|
||||
- BeginPlay()
|
||||
1. 设置SWCamera Location。
|
||||
2. 清空所有数据。
|
||||
3. InitiateWorld()
|
||||
1. 更新相关变量:GenerateCollision_last、VerticalRangeMeters_last、WorldHasBounds_OnRebuild。
|
||||
1. 更新相关变量:GenerateCollision_last、VerticalRangeMeters_last、WorldHasBounds_OnRebuild。**Segmented_Initialized** 、**bExportPhysicalMaterialID_cached**
|
||||
2. 设置高度生成用材质变量 Generator;bool bHadGeneratorAtRebuildTime = IsValid(Generator);
|
||||
3. LOD_Num与WorldDimensionMeters计算。
|
||||
4. 重新生成若干数组:
|
||||
@ -37,10 +40,27 @@ rating: ⭐
|
||||
2. ClipMapToUpdateAndMove
|
||||
3. ClipMapToUpdate
|
||||
4. NeedSegmentedUpdate
|
||||
5. AdaptiveTopology
|
||||
5. 相关线程安全变量:
|
||||
1. Shareable_ID_FarLOD
|
||||
2. UpdateHOverTime
|
||||
6. ComputeOptimalVirtualCacheSize()
|
||||
7. for (int32 i = (WorldHasBounds_OnRebuild ? -1 : 0); i < LOD_Num; i++)
|
||||
8. Toggle Async creation of Clipmap Meshes
|
||||
9. Async TaskGraph ClipMapMeshCreation
|
||||
- Tick()
|
||||
- 初始化
|
||||
1. 取得USWorldSubsystem指针,并且进行初始化。
|
||||
- ReadbacksManagement()
|
||||
- CollisionManagement()
|
||||
- SpawnablesManagement()
|
||||
- TerrainAndSpawnablesManagement()
|
||||
|
||||
### ReadbacksManagement()
|
||||
相关线程安全变量:
|
||||
- **bProcessingHeightRetrieval**
|
||||
- **bProcessingHeightRetrievalRT**
|
||||
|
||||
|
||||
## PreEditChange() / PostEditChangeProperty()
|
||||
**PreEditChange()** 主要针对以下两个变量的设置:
|
||||
@ -64,13 +84,6 @@ rating: ⭐
|
||||
- InitiateClipMapMeshes():如果处于重建状态就直接返回。
|
||||
- FinalizeAsyncWork():如果处于重建状态就直接返回。
|
||||
|
||||
|
||||
|
||||
## Tick()
|
||||
|
||||
|
||||
|
||||
|
||||
## DrawMaterialToRenderTarget
|
||||
USWorldSubsystem::DrawMaterialToRenderTarget
|
||||
=>
|
||||
|
Loading…
x
Reference in New Issue
Block a user