vault backup: 2024-12-19 14:10:21
This commit is contained in:
parent
0592f99272
commit
3400c5f518
@ -74,8 +74,10 @@ const FMaterialRenderProxy* MaterialRenderProxy = MeshBatch.MaterialRenderProxy;
|
||||
bool bEnableToonMeshDrawOutline = MaterialRenderProxy->GetToonOutlineDataAssetRT()->Settings.bEnableToonMeshDrawOutline;
|
||||
|
||||
## 深度偏移
|
||||
在FProjectedShadowInfo添加
|
||||
RenderDepth()
|
||||
1. FProjectedShadowInfo添加变量。
|
||||
|
||||
FSceneRenderer::RenderShadowDepthMaps() => RenderShadowDepthMapAtlases() => ProjectedShadowInfo->RenderDepth()
|
||||
|
||||
## DirectionOffsetToViewShadow
|
||||
FSceneRenderer::CreateDynamicShadows() -> SetupInteractionShadows()在CreatePerObjectProjectedShadow()添加相关逻辑。
|
||||
1. 在FProjectedShadowInfo添加变量。
|
||||
FSceneRenderer::CreateDynamicShadows() => SetupInteractionShadows(),在CreatePerObjectProjectedShadow()添加相关逻辑。
|
Loading…
x
Reference in New Issue
Block a user