diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md index 7700ef9..29ba688 100644 --- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md +++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md @@ -74,8 +74,10 @@ const FMaterialRenderProxy* MaterialRenderProxy = MeshBatch.MaterialRenderProxy; bool bEnableToonMeshDrawOutline = MaterialRenderProxy->GetToonOutlineDataAssetRT()->Settings.bEnableToonMeshDrawOutline; ## 深度偏移 -在FProjectedShadowInfo添加 -RenderDepth() +1. FProjectedShadowInfo添加变量。 + +FSceneRenderer::RenderShadowDepthMaps() => RenderShadowDepthMapAtlases() => ProjectedShadowInfo->RenderDepth() ## DirectionOffsetToViewShadow -FSceneRenderer::CreateDynamicShadows() -> SetupInteractionShadows()在CreatePerObjectProjectedShadow()添加相关逻辑。 \ No newline at end of file +1. 在FProjectedShadowInfo添加变量。 +FSceneRenderer::CreateDynamicShadows() => SetupInteractionShadows(),在CreatePerObjectProjectedShadow()添加相关逻辑。 \ No newline at end of file