vault backup: 2024-07-17 15:31:08

This commit is contained in:
BlueRose 2024-07-17 15:31:08 +08:00
parent 825803ee5b
commit 34f53d4561

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@ -131,4 +131,12 @@ Build - Build Minimap
- WorldPartition植被构建`UnrealEditor.exe QAGame Playground.umap -run=WorldPartitionBuilderCommandlet -Builder=WorldPartitionFoliageBuilder -NewGridSize=Value`
- WorldPartition Nav构建`UnrealEditor.exe "C:\Users\user.name\Documents\Unreal Projects\MyProject\MyProject.uproject" "/Game/ThirdPersonBP/Maps/OpenWorldTest" -run=WorldPartitionBuilderCommandlet -AllowCommandletRendering -builder=WorldPartitionNavigationDataBuilder -SCCProvider=None`
- WorldPartition智能对象构建 `UnrealEditor.exe "C:\Users\user.name\Documents\Unreal Projects\MyProject\MyProject.uproject" "/Game/ThirdPersonBP/Maps/OpenWorldTest" -run=WorldPartitionBuilderCommandlet -builder=WorldPartitionSmartObjectCollectionBuilder`
- 转换子关卡为WorldPartition`UnrealEditor.exe -run=ConvertLevelsToExternalActorsCommandlet -nosourcecontrol -convertsublevels "Game/Maps/TestMaps/ExternalActors/MainMap`
- 转换子关卡为WorldPartition`UnrealEditor.exe -run=ConvertLevelsToExternalActorsCommandlet -nosourcecontrol -convertsublevels "Game/Maps/TestMaps/ExternalActors/MainMap`
# 修改WorldPartition场景中出现已删除物体的物体问题
猜测执行WorldPartitionBuilderCommandlet -builder=WorldPartitionResaveActorsBuilder。还未经过测试。
```bash
cd /d D:
cd D:\Projects\ASoul_UE5\Engine\Engine\Binaries\Win64
UnrealEditor.exe "D:\Projects\ASoul_UE5\LiveDirector\LiveDirector.uproject" "/Game/Maps/Map_WuTai_WP/Map_WuTai_WP" -run=WorldPartitionBuilderCommandlet -SCCProvider=None -builder=WorldPartitionResaveActorsBuilder
```