From 34f53d4561fc307abfbb780f01cadf34fed31f26 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Wed, 17 Jul 2024 15:31:08 +0800 Subject: [PATCH] vault backup: 2024-07-17 15:31:08 --- .../LevelScene/World Partition(世界分区).md | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/03-UnrealEngine/LevelScene/World Partition(世界分区).md b/03-UnrealEngine/LevelScene/World Partition(世界分区).md index ba64743..4144a65 100644 --- a/03-UnrealEngine/LevelScene/World Partition(世界分区).md +++ b/03-UnrealEngine/LevelScene/World Partition(世界分区).md @@ -131,4 +131,12 @@ Build - Build Minimap - WorldPartition植被构建:`UnrealEditor.exe QAGame Playground.umap -run=WorldPartitionBuilderCommandlet -Builder=WorldPartitionFoliageBuilder -NewGridSize=Value` - WorldPartition Nav构建:`UnrealEditor.exe "C:\Users\user.name\Documents\Unreal Projects\MyProject\MyProject.uproject" "/Game/ThirdPersonBP/Maps/OpenWorldTest" -run=WorldPartitionBuilderCommandlet -AllowCommandletRendering -builder=WorldPartitionNavigationDataBuilder -SCCProvider=None` - WorldPartition智能对象构建: `UnrealEditor.exe "C:\Users\user.name\Documents\Unreal Projects\MyProject\MyProject.uproject" "/Game/ThirdPersonBP/Maps/OpenWorldTest" -run=WorldPartitionBuilderCommandlet -builder=WorldPartitionSmartObjectCollectionBuilder` -- 转换子关卡为WorldPartition:`UnrealEditor.exe -run=ConvertLevelsToExternalActorsCommandlet -nosourcecontrol -convertsublevels "Game/Maps/TestMaps/ExternalActors/MainMap` \ No newline at end of file +- 转换子关卡为WorldPartition:`UnrealEditor.exe -run=ConvertLevelsToExternalActorsCommandlet -nosourcecontrol -convertsublevels "Game/Maps/TestMaps/ExternalActors/MainMap` + +# 修改WorldPartition场景中出现已删除物体的物体问题 +猜测执行WorldPartitionBuilderCommandlet -builder=WorldPartitionResaveActorsBuilder。还未经过测试。 +```bash +cd /d D: +cd D:\Projects\ASoul_UE5\Engine\Engine\Binaries\Win64 +UnrealEditor.exe "D:\Projects\ASoul_UE5\LiveDirector\LiveDirector.uproject" "/Game/Maps/Map_WuTai_WP/Map_WuTai_WP" -run=WorldPartitionBuilderCommandlet -SCCProvider=None -builder=WorldPartitionResaveActorsBuilder +``` \ No newline at end of file