vault backup: 2024-07-17 15:31:08
This commit is contained in:
parent
825803ee5b
commit
34f53d4561
@ -131,4 +131,12 @@ Build - Build Minimap
|
|||||||
- WorldPartition植被构建:`UnrealEditor.exe QAGame Playground.umap -run=WorldPartitionBuilderCommandlet -Builder=WorldPartitionFoliageBuilder -NewGridSize=Value`
|
- WorldPartition植被构建:`UnrealEditor.exe QAGame Playground.umap -run=WorldPartitionBuilderCommandlet -Builder=WorldPartitionFoliageBuilder -NewGridSize=Value`
|
||||||
- WorldPartition Nav构建:`UnrealEditor.exe "C:\Users\user.name\Documents\Unreal Projects\MyProject\MyProject.uproject" "/Game/ThirdPersonBP/Maps/OpenWorldTest" -run=WorldPartitionBuilderCommandlet -AllowCommandletRendering -builder=WorldPartitionNavigationDataBuilder -SCCProvider=None`
|
- WorldPartition Nav构建:`UnrealEditor.exe "C:\Users\user.name\Documents\Unreal Projects\MyProject\MyProject.uproject" "/Game/ThirdPersonBP/Maps/OpenWorldTest" -run=WorldPartitionBuilderCommandlet -AllowCommandletRendering -builder=WorldPartitionNavigationDataBuilder -SCCProvider=None`
|
||||||
- WorldPartition智能对象构建: `UnrealEditor.exe "C:\Users\user.name\Documents\Unreal Projects\MyProject\MyProject.uproject" "/Game/ThirdPersonBP/Maps/OpenWorldTest" -run=WorldPartitionBuilderCommandlet -builder=WorldPartitionSmartObjectCollectionBuilder`
|
- WorldPartition智能对象构建: `UnrealEditor.exe "C:\Users\user.name\Documents\Unreal Projects\MyProject\MyProject.uproject" "/Game/ThirdPersonBP/Maps/OpenWorldTest" -run=WorldPartitionBuilderCommandlet -builder=WorldPartitionSmartObjectCollectionBuilder`
|
||||||
- 转换子关卡为WorldPartition:`UnrealEditor.exe -run=ConvertLevelsToExternalActorsCommandlet -nosourcecontrol -convertsublevels "Game/Maps/TestMaps/ExternalActors/MainMap`
|
- 转换子关卡为WorldPartition:`UnrealEditor.exe -run=ConvertLevelsToExternalActorsCommandlet -nosourcecontrol -convertsublevels "Game/Maps/TestMaps/ExternalActors/MainMap`
|
||||||
|
|
||||||
|
# 修改WorldPartition场景中出现已删除物体的物体问题
|
||||||
|
猜测执行WorldPartitionBuilderCommandlet -builder=WorldPartitionResaveActorsBuilder。还未经过测试。
|
||||||
|
```bash
|
||||||
|
cd /d D:
|
||||||
|
cd D:\Projects\ASoul_UE5\Engine\Engine\Binaries\Win64
|
||||||
|
UnrealEditor.exe "D:\Projects\ASoul_UE5\LiveDirector\LiveDirector.uproject" "/Game/Maps/Map_WuTai_WP/Map_WuTai_WP" -run=WorldPartitionBuilderCommandlet -SCCProvider=None -builder=WorldPartitionResaveActorsBuilder
|
||||||
|
```
|
Loading…
x
Reference in New Issue
Block a user