diff --git a/.obsidian/plugins/various-complements/data.json b/.obsidian/plugins/various-complements/data.json index b7c8a08..9f6c8f3 100644 --- a/.obsidian/plugins/various-complements/data.json +++ b/.obsidian/plugins/various-complements/data.json @@ -55,14 +55,6 @@ } } }, - "文件夹,会花费很长时间。之后": { - "文件夹,会花费很长时间。之后": { - "currentFile": { - "count": 1, - "lastUpdated": 1689840254344 - } - } - }, "使用其他框架?https": { "使用其他框架?https": { "currentFile": { @@ -142,6 +134,14 @@ "lastUpdated": 1692104361523 } } + }, + "FBXSdk": { + "FBXSdk": { + "currentFile": { + "count": 1, + "lastUpdated": 1692677847729 + } + } } } } \ No newline at end of file diff --git a/03-UnrealEngine/Animation/UE5动画重定向笔记.md b/03-UnrealEngine/Animation/UE5动画重定向笔记.md index d903cc1..e2b1957 100644 --- a/03-UnrealEngine/Animation/UE5动画重定向笔记.md +++ b/03-UnrealEngine/Animation/UE5动画重定向笔记.md @@ -39,7 +39,7 @@ FChainDecoderFK::DecodePose(): -# FBX +# FBX SDK setup for Qt https://help.autodesk.com/view/FBX/2020/ENU/?guid=FBX_Developer_Help_welcome_to_the_fbx_sdk_html 使用之前建议**仔细查看文档**。FBX Sdk有三种库,分别为动态链接库(dll + lib)、静态链接库(/MD)、静态链接库(/MT)。 @@ -96,4 +96,10 @@ Qt在pro中设置运行时库MT、MTd、MD、MDd,重点关注QMAKE_CFLAGS ##  /NODEFAULTLIB:library ```cpp win32:CONFIG(release, debug|release): LIBS += -L$$PWD/../LIBRARYNAME/Lib/ -lLIBRARY /NODEFAULTLIB:library -``` \ No newline at end of file +``` + +# FBX结构 +![](https://help.autodesk.com/cloudhelp/2020/ENU/FBX-Developer-Help/images/scene_org.png) +FBX SDK场景图是通过`FbxScene`类抽象出来的。场景被组织为节点层次结构 ( `FbxNode`)。场景的根节点通过 访问`FbxScene::GetRootNode()`。场景元素(例如网格、灯光或相机)是通过将`FbxNode`与 的子类组合来定义的`FbxNodeAttribute`。 + +## 动画 \ No newline at end of file