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@ -59,7 +59,7 @@ rating: ⭐
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# 卡通渲染引擎功能总览(按照渲染顺序进行排序)
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- GBuffer For ToonShaderModel
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- [[GBuffer&Material&BasePass]]
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- ShaderModel
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- [[ToonShaderModel]]
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- ToonStandard
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- Thickly - Coated
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- 描边
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---
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# ToonStandard(Cel打底)
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## Diffuse
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```c++
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//Lighting.Diffuse *= AreaLight.FalloffColor * (Falloff * HalfLambert);
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//TODO:添加阴影过渡效果。
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//ToonShadow添加类型:1.PBR(只能调整过渡颜色) Lighting.Diffuse = DiffuseColor * (1 / PI) * AreaLight.FalloffColor * (Falloff * HalfLambert); 2.ShadowColorTexture(兼容RampTexture效果也就是原神的效果),还需要添加ShadowColorIntensity(后需要改成曝光相关额东西)。Lighting.Diffuse = DiffuseColor * (1 / PI);
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//ToonLighting添加类型:1.PBR(多光源模式)2.主光有效,针对cel。
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//---------------------------------------------------------
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//Specular
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//ToonSpecular添加类型:1.PBR 2. 各项异性(defaultLit)3. 各项异性头发 4. 自定义高光大小与过渡效果 https://zhuanlan.zhihu.com/p/361918341 5.自定义高光形状贴图 https://zhuanlan.zhihu.com/p/640258070 https://github.com/AnCG7/URPShaderCodeSample/blob/891034b3fa6e838e2b231390755479f0f649f181/Assets/Shaders/NPR/Cartoon/Stylized%20Highlight%20(Transform).shader#L2
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```
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## Specular
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# 厚涂 ShaderModel(通过修改预积分ShaderModel)
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- 封阳台
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- 次卧
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- 可伸缩飘窗书桌
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- 【承重飘窗不能砸 DIY飘窗书桌太香啦-哔哩哔哩】 https://b23.tv/jGOIdG9
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- 承重飘窗不能砸 DIY飘窗书桌太香啦!-哔哩哔哩:https://b23.tv/jGOIdG9
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# 硬装与风格
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***设计阶段就需要考虑买的电器,并把大小算进去,精确到mm。***
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