vault backup: 2024-04-04 21:48:26

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BlueRose 2024-04-04 21:48:26 +08:00
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# 卡通渲染引擎功能总览(按照渲染顺序进行排序)
- GBuffer For ToonShaderModel
- [[GBuffer&Material&BasePass]]
- ShaderModel
- [[ToonShaderModel]]
- ToonStandard
- Thickly - Coated
- 描边

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---
# ToonStandardCel打底
## Diffuse
```c++
//Lighting.Diffuse *= AreaLight.FalloffColor * (Falloff * HalfLambert);
//TODO:添加阴影过渡效果。
//ToonShadow添加类型1.PBR(只能调整过渡颜色) Lighting.Diffuse = DiffuseColor * (1 / PI) * AreaLight.FalloffColor * (Falloff * HalfLambert); 2.ShadowColorTexture兼容RampTexture效果也就是原神的效果还需要添加ShadowColorIntensity后需要改成曝光相关额东西。Lighting.Diffuse = DiffuseColor * (1 / PI);
//ToonLighting添加类型1.PBR多光源模式2.主光有效针对cel。
//---------------------------------------------------------
//Specular
//ToonSpecular添加类型1.PBR 2. 各项异性defaultLit3. 各项异性头发 4. 自定义高光大小与过渡效果 https://zhuanlan.zhihu.com/p/361918341 5.自定义高光形状贴图 https://zhuanlan.zhihu.com/p/640258070 https://github.com/AnCG7/URPShaderCodeSample/blob/891034b3fa6e838e2b231390755479f0f649f181/Assets/Shaders/NPR/Cartoon/Stylized%20Highlight%20(Transform).shader#L2
```
## Specular
# 厚涂 ShaderModel通过修改预积分ShaderModel

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- 封阳台
- 次卧
- 可伸缩飘窗书桌
- 【承重飘窗不能砸 DIY飘窗书桌太香啦![](file:///C:\Users\BlueRose\AppData\Roaming\Tencent\QQTempSys\G]L%7VF[I~{@83}SVRI_WPN.png)-哔哩哔哩】 https://b23.tv/jGOIdG9
- 承重飘窗不能砸 DIY飘窗书桌太香啦!-哔哩哔哩:https://b23.tv/jGOIdG9
# 硬装与风格
***设计阶段就需要考虑买的电器并把大小算进去精确到mm。***