diff --git a/03-UnrealEngine/Rendering/RenderingPipeline/Materials&MeshDraw/MeshDraw.md b/03-UnrealEngine/Rendering/RenderingPipeline/Materials&MeshDraw/MeshDraw.md index 5494a29..d63fff2 100644 --- a/03-UnrealEngine/Rendering/RenderingPipeline/Materials&MeshDraw/MeshDraw.md +++ b/03-UnrealEngine/Rendering/RenderingPipeline/Materials&MeshDraw/MeshDraw.md @@ -396,10 +396,7 @@ bool FSceneRenderer::RenderCustomDepthPass( } ``` -Nanite::FSharedContext:存储FGlobalShaderMap、ERHIFeatureLevel、EPipeline的结构体。 - - -- Nanite::InitRasterContext() +- Nanite::InitRasterContext():初始化Nanite::FRasterContext RasterContext。 - Nanite::InitCustomDepthStencilContext() ## NaniteRenderer