From 3dd7f647d9c960b0d0db75ba2fa4c15f84360e53 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Wed, 18 Dec 2024 16:19:04 +0800 Subject: [PATCH] vault backup: 2024-12-18 16:19:04 --- .../RenderingPipeline/Materials&MeshDraw/MeshDraw.md | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/03-UnrealEngine/Rendering/RenderingPipeline/Materials&MeshDraw/MeshDraw.md b/03-UnrealEngine/Rendering/RenderingPipeline/Materials&MeshDraw/MeshDraw.md index 5494a29..d63fff2 100644 --- a/03-UnrealEngine/Rendering/RenderingPipeline/Materials&MeshDraw/MeshDraw.md +++ b/03-UnrealEngine/Rendering/RenderingPipeline/Materials&MeshDraw/MeshDraw.md @@ -396,10 +396,7 @@ bool FSceneRenderer::RenderCustomDepthPass( } ``` -Nanite::FSharedContext:存储FGlobalShaderMap、ERHIFeatureLevel、EPipeline的结构体。 - - -- Nanite::InitRasterContext() +- Nanite::InitRasterContext():初始化Nanite::FRasterContext RasterContext。 - Nanite::InitCustomDepthStencilContext() ## NaniteRenderer