vault backup: 2024-12-18 16:19:04
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@ -396,10 +396,7 @@ bool FSceneRenderer::RenderCustomDepthPass(
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}
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```
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Nanite::FSharedContext:存储FGlobalShaderMap、ERHIFeatureLevel、EPipeline的结构体。
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- Nanite::InitRasterContext()
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- Nanite::InitRasterContext():初始化Nanite::FRasterContext RasterContext。
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- Nanite::InitCustomDepthStencilContext()
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## NaniteRenderer
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