vault backup: 2023-11-08 13:11:35
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@@ -62,16 +62,18 @@ $$p \rightarrow q\cdot p \cdot q^-1$$
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$$x^2 + y^2 + z^2 =1$$
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# FBX
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四元数旋转顺序 xyz
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旋转xyz分别为
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可以使用
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`FbxNode::RotationOrder`
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了解其顺序。
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旋转xyz分别为
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the "roll" about the x-axis along the plane,
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the "pitch" about the y-axis which extends along the wings of the plane,
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and the "yaw" or "heading" about the z-axis
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# Qt
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四元数旋转顺序zyx 或 yxz
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Qt中四元数旋转顺序zyx 或 yxz
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旋转xyz分别为pitch yaw roll
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# UE
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UE中四元数的旋转顺序为**zyx**。其中旋转X轴为Roll,旋转Y轴为Pitch,旋转Z轴为Yaw
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