From 48125b6fc1ee930d59402b9ca34a60a13aa00654 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Mon, 9 Dec 2024 12:18:41 +0800 Subject: [PATCH] vault backup: 2024-12-09 12:18:41 --- .../Mobile/IOS&Android Engine Package.md | 19 +++++++++++-------- 1 file changed, 11 insertions(+), 8 deletions(-) diff --git a/03-UnrealEngine/Mobile/IOS&Android Engine Package.md b/03-UnrealEngine/Mobile/IOS&Android Engine Package.md index 6d77c56..0644f40 100644 --- a/03-UnrealEngine/Mobile/IOS&Android Engine Package.md +++ b/03-UnrealEngine/Mobile/IOS&Android Engine Package.md @@ -11,14 +11,17 @@ rating: ⭐⭐ [[安装UE开发环境]] ## 其他问题 -- 编译DDC阶段出现 SCW 5 Queued Jobs, Unknown number of processed jobs!:在 Nvidia 控制面板的“管理 3D 设置”中将着色器缓存大小设置为“无限制”。 - - 没有效果 -- 设置注册表,来调整**TdrDelay**和**TdrDdiDelay**都更改为更高的值(例如 60 秒)。 - - Computer\HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers - - 参考 - - [https://docs.microsoft.com/en-us/windows-hardware/drivers/display/tdr-registry-keys ](https://docs.microsoft.com/en-us/windows-hardware/drivers/display/tdr-registry-keys)  - - https://helpx.adobe.com/substance-3d-painter/technical-support/technical-issues/gpu-issues/gpu-drivers-crash-with-long-computations-tdr-crash.html - - https://learn.microsoft.com/en-us/answers/questions/1163496/code-error-when-building-unreal-engine-5-source-co +- shadercompileworker terminated unexpectedly falling back to directly compiling which will be very slow. + - 编译DDC阶段出现 SCW 5 Queued Jobs, Unknown number of processed jobs!:在 Nvidia 控制面板的“管理 3D 设置”中将着色器缓存大小设置为“无限制”。 + - *没有效果* + - 设置注册表,来调整**TdrDelay**和**TdrDdiDelay**都更改为更高的值(例如 60 秒)。 + - Computer\HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers + - 将**TdrDelay**设置为**2s**,将**TdrDdiDelay**设置为**5s** ;或者将其删除。 + - 参考 + - [https://docs.microsoft.com/en-us/windows-hardware/drivers/display/tdr-registry-keys ](https://docs.microsoft.com/en-us/windows-hardware/drivers/display/tdr-registry-keys)  + - https://helpx.adobe.com/substance-3d-painter/technical-support/technical-issues/gpu-issues/gpu-drivers-crash-with-long-computations-tdr-crash.html + - https://learn.microsoft.com/en-us/answers/questions/1163496/code-error-when-building-unreal-engine-5-source-co + - https://www.reddit.com/r/battlefield_4/comments/1xzzn4/tdrdelay_10_fixed_my_crashes_since_last_patch/ # 设置版本号 修改三處: 1. `Engine\Source\Runtime\Launch\Resources\version.h`尋找BUILT_FROM_CHANGELIST並修改