vault backup: 2024-12-09 12:18:41
This commit is contained in:
parent
50aff97b5f
commit
48125b6fc1
@ -11,14 +11,17 @@ rating: ⭐⭐
|
||||
[[安装UE开发环境]]
|
||||
|
||||
## 其他问题
|
||||
- shadercompileworker terminated unexpectedly falling back to directly compiling which will be very slow.
|
||||
- 编译DDC阶段出现 SCW 5 Queued Jobs, Unknown number of processed jobs!:在 Nvidia 控制面板的“管理 3D 设置”中将着色器缓存大小设置为“无限制”。
|
||||
- 没有效果
|
||||
- *没有效果*
|
||||
- 设置注册表,来调整**TdrDelay**和**TdrDdiDelay**都更改为更高的值(例如 60 秒)。
|
||||
- Computer\HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\GraphicsDrivers
|
||||
- 将**TdrDelay**设置为**2s**,将**TdrDdiDelay**设置为**5s** ;或者将其删除。
|
||||
- 参考
|
||||
- [https://docs.microsoft.com/en-us/windows-hardware/drivers/display/tdr-registry-keys ](https://docs.microsoft.com/en-us/windows-hardware/drivers/display/tdr-registry-keys)
|
||||
- https://helpx.adobe.com/substance-3d-painter/technical-support/technical-issues/gpu-issues/gpu-drivers-crash-with-long-computations-tdr-crash.html
|
||||
- https://learn.microsoft.com/en-us/answers/questions/1163496/code-error-when-building-unreal-engine-5-source-co
|
||||
- https://www.reddit.com/r/battlefield_4/comments/1xzzn4/tdrdelay_10_fixed_my_crashes_since_last_patch/
|
||||
# 设置版本号
|
||||
修改三處:
|
||||
1. `Engine\Source\Runtime\Launch\Resources\version.h`尋找BUILT_FROM_CHANGELIST並修改
|
||||
|
Loading…
x
Reference in New Issue
Block a user