vault backup: 2024-07-23 17:11:54

This commit is contained in:
BlueRose 2024-07-23 17:11:54 +08:00
parent fbd43f0685
commit 4867d6af2f

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@ -170,7 +170,7 @@ https://github.com/EpicGames/UnrealEngine/commit/51d38831de4da7df196eecaf13f3d4b
-  TsAreaListItemView.ts
- widget.IsLoad.OnCheckStateChanged.Add((bChecked)=>{this.OnLoadStateChanged(bChecked);});
- 加载manager.LayerManager.AddViewTarget(this.preset.LevelAreaPreset.AreaGuid, this.preset.LevelAreaPreset.Description);
- ***创建ADirectorReplicationViewTarget一个带有UWorldPartitionStreamingSourceComponent的Actor。*** 位置与
- ***创建ADirectorReplicationViewTarget一个带有UWorldPartitionStreamingSourceComponent的Actor。*** 之后Attach到LiveArea上并且重合。
- ***TsLevelAreaManager.tsLoadAreaLayer()***
- 销毁manager.LayerManager.RemoveViewTarget(this.preset.LevelAreaPreset.UUID);
- 切换