From 4867d6af2fb0797625a5314e216fc477c42b9e2b Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Tue, 23 Jul 2024 17:11:54 +0800 Subject: [PATCH] vault backup: 2024-07-23 17:11:54 --- 03-UnrealEngine/LevelScene/World Partition(世界分区).md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/03-UnrealEngine/LevelScene/World Partition(世界分区).md b/03-UnrealEngine/LevelScene/World Partition(世界分区).md index d2ed286..ef1237c 100644 --- a/03-UnrealEngine/LevelScene/World Partition(世界分区).md +++ b/03-UnrealEngine/LevelScene/World Partition(世界分区).md @@ -170,7 +170,7 @@ https://github.com/EpicGames/UnrealEngine/commit/51d38831de4da7df196eecaf13f3d4b -  TsAreaListItemView.ts - widget.IsLoad.OnCheckStateChanged.Add((bChecked)=>{this.OnLoadStateChanged(bChecked);}); - 加载:manager.LayerManager.AddViewTarget(this.preset.LevelAreaPreset.AreaGuid, this.preset.LevelAreaPreset.Description); - - ***创建ADirectorReplicationViewTarget,一个带有UWorldPartitionStreamingSourceComponent的Actor。*** 位置与 + - ***创建ADirectorReplicationViewTarget,一个带有UWorldPartitionStreamingSourceComponent的Actor。*** 之后Attach到LiveArea上并且重合。 - ***TsLevelAreaManager.ts:LoadAreaLayer()*** - 销毁:manager.LayerManager.RemoveViewTarget(this.preset.LevelAreaPreset.UUID); - 切换