diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md index d0446a8..715fe80 100644 --- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md +++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md @@ -114,3 +114,7 @@ CreatePerObjectProjectedShadow() => ProjectedPreShadowInfo->SetupPerObjectProjec - GetBestShadowTransform() ### 思路一 +ENGINE_API virtual void PreEditChange(FProperty* PropertyAboutToChange) override; +ENGINE_API virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override; +ENGINE_API virtual bool CanEditChange(const FProperty* InProperty) const override; +ENGINE_API virtual bool Modify(bool bAlwaysMarkDirty = true) override; \ No newline at end of file