From 4b38732eae2fa8df6d1e0a4d958d70fd6a8120d8 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Tue, 14 Jan 2025 01:05:55 +0800 Subject: [PATCH] vault backup: 2025-01-14 01:05:55 --- .../卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md index d0446a8..715fe80 100644 --- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md +++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/阴影控制/ToonShadow.md @@ -114,3 +114,7 @@ CreatePerObjectProjectedShadow() => ProjectedPreShadowInfo->SetupPerObjectProjec - GetBestShadowTransform() ### 思路一 +ENGINE_API virtual void PreEditChange(FProperty* PropertyAboutToChange) override; +ENGINE_API virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override; +ENGINE_API virtual bool CanEditChange(const FProperty* InProperty) const override; +ENGINE_API virtual bool Modify(bool bAlwaysMarkDirty = true) override; \ No newline at end of file