vault backup: 2025-01-14 01:05:55
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@@ -114,3 +114,7 @@ CreatePerObjectProjectedShadow() => ProjectedPreShadowInfo->SetupPerObjectProjec
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- GetBestShadowTransform()
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### 思路一
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ENGINE_API virtual void PreEditChange(FProperty* PropertyAboutToChange) override;
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ENGINE_API virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
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ENGINE_API virtual bool CanEditChange(const FProperty* InProperty) const override;
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ENGINE_API virtual bool Modify(bool bAlwaysMarkDirty = true) override;
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