diff --git a/.obsidian/plugins/various-complements/histories.json b/.obsidian/plugins/various-complements/histories.json
index 816b247..397c7ed 100644
--- a/.obsidian/plugins/various-complements/histories.json
+++ b/.obsidian/plugins/various-complements/histories.json
@@ -1 +1 @@
-{"Camera":{"Camera":{"currentFile":{"count":1,"lastUpdated":1739168843622}}},"DeferredLightVertexShaders":{"DeferredLightVertexShaders":{"currentFile":{"count":1,"lastUpdated":1739267675471}}},"Deprecated":{"Deprecated":{"internalLink":{"count":1,"lastUpdated":1740405714148}}},"PS.需要Shader添加FSceneTextureShaderParameters":{"PS.需要Shader添加FSceneTextureShaderParameters":{"currentFile":{"count":1,"lastUpdated":1740983366427}}},"和blender共同制作,山脉为":{"和blender共同制作,山脉为":{"currentFile":{"count":1,"lastUpdated":1741610747166}}}}
\ No newline at end of file
+{"Deprecated":{"Deprecated":{"internalLink":{"count":1,"lastUpdated":1740405714148}}},"PS.需要Shader添加FSceneTextureShaderParameters":{"PS.需要Shader添加FSceneTextureShaderParameters":{"currentFile":{"count":1,"lastUpdated":1740983366427}}},"和blender共同制作,山脉为":{"和blender共同制作,山脉为":{"currentFile":{"count":1,"lastUpdated":1741610747166}}},"BlueprintCosmetic":{"BlueprintCosmetic":{"internalLink":{"count":1,"lastUpdated":1741951657866}}}}
\ No newline at end of file
diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md
index 2785932..2926524 100644
--- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md
+++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md
@@ -59,10 +59,12 @@ rating: ⭐
 	- **a**:?
 - ILM
 	- **ilm(R)**:高光强度 ?***高光类型(待验证)***,根绝高光类型来设置不同的强度数值。
-		- `[0~10)` 普通——无边缘光
-		- `[10~145)` 皮革、皮肤——有边缘光
-		- `[145~200)`头发——无边缘光
-		- `[200~255]`金属——无边缘光
+		- `0` 无高光、无边缘光。为角色的眼睛或者眉毛,有个例外:JKO的头发。
+		- `(0~50]` 计算高光?、边缘光。主要的渲染区域,为角色的主要衣服与皮肤。
+		- `(50~100]` 贴图绘制高光(ILM.b)、有边缘光。为角色的**头发**与衣服。
+		- `(100~150]`?。为角色身体上的金属边缘或者刮痕,BGT身上的金属物件?
+		- `(150~200]`计算高光(而且高光会略亮)?、无边缘光。为角色身体上大部分的金属物件。SOL腰带上的铁环与肩膀处的铁环。
+		- `(200~255]`
 	- [x] ilm(G):阴影与高光Offset
 	- ilm(B):高光遮罩 ? 高光类型Mask。
 		- `0`:无高光