From 4e77152f0ec6a27eb828c276438ec2535e747da7 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Fri, 14 Mar 2025 21:14:25 +0800 Subject: [PATCH] vault backup: 2025-03-14 21:14:25 --- .obsidian/plugins/various-complements/histories.json | 2 +- .../渲染功能/ShaderModel/ToonShaderModel.md | 10 ++++++---- 2 files changed, 7 insertions(+), 5 deletions(-) diff --git a/.obsidian/plugins/various-complements/histories.json b/.obsidian/plugins/various-complements/histories.json index 816b247..397c7ed 100644 --- a/.obsidian/plugins/various-complements/histories.json +++ b/.obsidian/plugins/various-complements/histories.json @@ -1 +1 @@ -{"Camera":{"Camera":{"currentFile":{"count":1,"lastUpdated":1739168843622}}},"DeferredLightVertexShaders":{"DeferredLightVertexShaders":{"currentFile":{"count":1,"lastUpdated":1739267675471}}},"Deprecated":{"Deprecated":{"internalLink":{"count":1,"lastUpdated":1740405714148}}},"PS.需要Shader添加FSceneTextureShaderParameters":{"PS.需要Shader添加FSceneTextureShaderParameters":{"currentFile":{"count":1,"lastUpdated":1740983366427}}},"和blender共同制作,山脉为":{"和blender共同制作,山脉为":{"currentFile":{"count":1,"lastUpdated":1741610747166}}}} \ No newline at end of file +{"Deprecated":{"Deprecated":{"internalLink":{"count":1,"lastUpdated":1740405714148}}},"PS.需要Shader添加FSceneTextureShaderParameters":{"PS.需要Shader添加FSceneTextureShaderParameters":{"currentFile":{"count":1,"lastUpdated":1740983366427}}},"和blender共同制作,山脉为":{"和blender共同制作,山脉为":{"currentFile":{"count":1,"lastUpdated":1741610747166}}},"BlueprintCosmetic":{"BlueprintCosmetic":{"internalLink":{"count":1,"lastUpdated":1741951657866}}}} \ No newline at end of file diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md index 2785932..2926524 100644 --- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md +++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/ToonShaderModel.md @@ -59,10 +59,12 @@ rating: ⭐ - **a**:? - ILM - **ilm(R)**:高光强度 ?***高光类型(待验证)***,根绝高光类型来设置不同的强度数值。 - - `[0~10)` 普通——无边缘光 - - `[10~145)` 皮革、皮肤——有边缘光 - - `[145~200)`头发——无边缘光 - - `[200~255]`金属——无边缘光 + - `0` 无高光、无边缘光。为角色的眼睛或者眉毛,有个例外:JKO的头发。 + - `(0~50]` 计算高光?、边缘光。主要的渲染区域,为角色的主要衣服与皮肤。 + - `(50~100]` 贴图绘制高光(ILM.b)、有边缘光。为角色的**头发**与衣服。 + - `(100~150]`?。为角色身体上的金属边缘或者刮痕,BGT身上的金属物件? + - `(150~200]`计算高光(而且高光会略亮)?、无边缘光。为角色身体上大部分的金属物件。SOL腰带上的铁环与肩膀处的铁环。 + - `(200~255]` - [x] ilm(G):阴影与高光Offset - ilm(B):高光遮罩 ? 高光类型Mask。 - `0`:无高光