vault backup: 2025-03-14 21:14:25
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{"Camera":{"Camera":{"currentFile":{"count":1,"lastUpdated":1739168843622}}},"DeferredLightVertexShaders":{"DeferredLightVertexShaders":{"currentFile":{"count":1,"lastUpdated":1739267675471}}},"Deprecated":{"Deprecated":{"internalLink":{"count":1,"lastUpdated":1740405714148}}},"PS.需要Shader添加FSceneTextureShaderParameters":{"PS.需要Shader添加FSceneTextureShaderParameters":{"currentFile":{"count":1,"lastUpdated":1740983366427}}},"和blender共同制作,山脉为":{"和blender共同制作,山脉为":{"currentFile":{"count":1,"lastUpdated":1741610747166}}}}
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{"Deprecated":{"Deprecated":{"internalLink":{"count":1,"lastUpdated":1740405714148}}},"PS.需要Shader添加FSceneTextureShaderParameters":{"PS.需要Shader添加FSceneTextureShaderParameters":{"currentFile":{"count":1,"lastUpdated":1740983366427}}},"和blender共同制作,山脉为":{"和blender共同制作,山脉为":{"currentFile":{"count":1,"lastUpdated":1741610747166}}},"BlueprintCosmetic":{"BlueprintCosmetic":{"internalLink":{"count":1,"lastUpdated":1741951657866}}}}
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@ -59,10 +59,12 @@ rating: ⭐
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- **a**:?
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- ILM
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- **ilm(R)**:高光强度 ?***高光类型(待验证)***,根绝高光类型来设置不同的强度数值。
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- `[0~10)` 普通——无边缘光
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- `[10~145)` 皮革、皮肤——有边缘光
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- `[145~200)`头发——无边缘光
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- `[200~255]`金属——无边缘光
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- `0` 无高光、无边缘光。为角色的眼睛或者眉毛,有个例外:JKO的头发。
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- `(0~50]` 计算高光?、边缘光。主要的渲染区域,为角色的主要衣服与皮肤。
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- `(50~100]` 贴图绘制高光(ILM.b)、有边缘光。为角色的**头发**与衣服。
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- `(100~150]`?。为角色身体上的金属边缘或者刮痕,BGT身上的金属物件?
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- `(150~200]`计算高光(而且高光会略亮)?、无边缘光。为角色身体上大部分的金属物件。SOL腰带上的铁环与肩膀处的铁环。
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- `(200~255]`
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- [x] ilm(G):阴影与高光Offset
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- ilm(B):高光遮罩 ? 高光类型Mask。
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- `0`:无高光
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